mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 23:41:48 +00:00
339 lines
5 KiB
Text
339 lines
5 KiB
Text
// Doom Doors ---------------------------------
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:DoorOpenNormal
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play doors/dr1_open
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nostopcutoff
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end
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:DoorCloseNormal
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play doors/dr1_clos
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nostopcutoff
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end
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:DoorOpenBlazing
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play doors/dr2_open
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nostopcutoff
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end
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:DoorCloseBlazing
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play doors/dr2_clos
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nostopcutoff
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end
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[DoorNormal
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0 DoorOpenNormal
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1 DoorCloseNormal
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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// Heretic Doors ------------------------------
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:HereticDoorOpen
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play doors/dr1_open
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nostopcutoff
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end
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:HereticDoorClose
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play doors/dr1_open
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stopsound doors/dr1_clos
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end
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[HereticDoor
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0 HereticDoorOpen
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1 HereticDoorClose
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2 HereticDoorOpen
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3 HereticDoorClose
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]
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// Strife Doors -------------------------------
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:DoorOpenStone
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play doors/stone_open
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nostopcutoff
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end
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:DoorCloseStone
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play doors/stone_close
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nostopcutoff
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end
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:DoorOpenLargeMetal
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play doors/large_metal_open
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nostopcutoff
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end
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:DoorCloseLargeMetal
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play doors/large_metal_close
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nostopcutoff
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end
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:DoorOpenSmallMetal
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play doors/small_metal_open
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nostopcutoff
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end
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:DoorCloseSmallMetal
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play doors/small_metal_close
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nostopcutoff
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end
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:DoorOpenLargeWood
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play doors/large_wood_open
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nostopcutoff
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end
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:DoorCloseLargeWood
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play doors/large_wood_close
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nostopcutoff
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end
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:DoorOpenSmallWood
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play doors/small_wood_open
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nostopcutoff
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end
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:DoorCloseSmallWood
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play doors/small_wood_close
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nostopcutoff
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end
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:DoorOpenAirlock
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play doors/airlock_open
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nostopcutoff
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end
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:DoorCloseAirlock
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play doors/airlock_close
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nostopcutoff
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end
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:DoorOpenChain
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play doors/chain_open
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nostopcutoff
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end
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:DoorCloseChain
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play doors/chain_close
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nostopcutoff
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end
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[DoorStone
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0 DoorOpenStone
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1 DoorCloseStone
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorLargeMetal
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0 DoorOpenLargeMetal
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1 DoorCloseLargeMetal
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorSmallMetal
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0 DoorOpenSmallMetal
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1 DoorCloseSmallMetal
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorLargeWood
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0 DoorOpenLargeWood
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1 DoorCloseLargeWood
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorSmallWood
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0 DoorOpenSmallWood
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1 DoorCloseSmallWood
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorAirlock
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0 DoorOpenAirlock
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1 DoorCloseAirlock
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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[DoorChain
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0 DoorOpenChain
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1 DoorCloseChain
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2 DoorOpenBlazing
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3 DoorCloseBlazing
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]
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// Not Doors ----------------------------------
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:CeilingNormal
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playrepeat plats/pt1_mid
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end
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:CeilingSemiSilent
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stopsound plats/pt1_stop
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end
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:Floor
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playrepeat plats/pt1_mid
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stopsound plats/pt1_stop
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end
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:Platform
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playuntildone plats/pt1_strt
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stopsound plats/pt1_stop
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end
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:Silence
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end
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// Heretic Ambience ---------------------------
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:HereticAmbience
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// Heretic waits 10 seconds after level load before it starts
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// playing any sounds.
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delayonce 350
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volumerand 0 50
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attenuation none
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randomsequence
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delayrand 210 465
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restart
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end
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// To be 100% correct, these sequences shouldn't actually wait for
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// the last sound to stop playing, but I thought it would be nice
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// to make them stand-alone so you don't always have to play them
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// from inside HereticAmbience.
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:AFX_Scream
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environment 0
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slot HereticAmbience
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playuntildone world/amb1
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end
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:AFX_Squish
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environment 1
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slot HereticAmbience
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playuntildone world/amb2
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end
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:AFX_Drops
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environment 2
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slot HereticAmbience
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play world/amb3
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delayrand 16 47
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play world/amb7
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delayrand 16 47
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play world/amb3
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delayrand 16 47
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play world/amb7
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delayrand 16 47
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play world/amb3
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delayrand 16 47
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play world/amb7
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delayrand 16 47
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end
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:AFX_SlowFootsteps
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environment 3
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slot HereticAmbience
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playtime world/amb4 15
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volumerel -2.36
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playtime world/amb11 15
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volumerel -2.36
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playtime world/amb4 15
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volumerel -2.36
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playtime world/amb11 15
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volumerel -2.36
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playtime world/amb4 15
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volumerel -2.36
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playtime world/amb11 15
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volumerel -2.36
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playtime world/amb4 15
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volumerel -2.36
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playuntildone world/amb11
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end
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:AFX_Heartbeat
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environment 4
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slot HereticAmbience
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playtime world/amb5 35
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playtime world/amb5 35
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playtime world/amb5 35
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playuntildone world/amb5
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end
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:AFX_Bells
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environment 5
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slot HereticAmbience
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playtime world/amb6 17
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volumerel -6.3
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playtime world/amb6 17
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volumerel -6.3
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playtime world/amb6 17
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volumerel -6.3
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playuntildone world/amb6
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end
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:AFX_Growl
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environment 6
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slot HereticAmbience
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playuntildone world/amb12
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end
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:AFX_Magic
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environment 7
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slot HereticAmbience
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playuntildone world/amb8
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end
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:AFX_Laughter
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environment 8
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slot HereticAmbience
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playtime world/amb9 16
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volumerel -3.15
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playtime world/amb9 16
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volumerel -3.15
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playtime world/amb9 16
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volumerel -3.15
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playtime world/amb10 16
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volumerel -3.15
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playtime world/amb10 16
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volumerel -3.15
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playuntildone world/amb10
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end
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:AFX_FastFootsteps
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environment 9
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slot HereticAmbience
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playtime world/amb4 8
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volumerel -2.36
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playtime world/amb11 8
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volumerel -2.36
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playtime world/amb4 8
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volumerel -2.36
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playtime world/amb11 8
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volumerel -2.36
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playtime world/amb4 8
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volumerel -2.36
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playtime world/amb11 8
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volumerel -2.36
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playtime world/amb4 8
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volumerel -2.36
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playuntildone world/amb11
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end
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