qzdoom/src/d_netinf.h
Christoph Oelckers 31c749058b - Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.


SVN r250 (trunk)
2006-07-13 10:17:56 +00:00

102 lines
3.1 KiB
C++

/*
** d_netinf.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __D_NETINFO_H__
#define __D_NETINFO_H__
#include "c_cvars.h"
EXTERN_CVAR (Float, autoaim)
#define MAXPLAYERNAME 15
enum
{
GENDER_MALE,
GENDER_FEMALE,
GENDER_NEUTER
};
int D_GenderToInt (const char *gender);
extern const char *GenderNames[3];
int D_PlayerClassToInt (const char *classname);
struct userinfo_s
{
char netname[MAXPLAYERNAME+1];
int team;
int aimdist;
int color;
int skin;
int gender;
bool neverswitch;
fixed_t MoveBob, StillBob;
int PlayerClass;
};
typedef struct userinfo_s userinfo_t;
enum ETeams
{
TEAM_Red,
TEAM_Blue,
TEAM_Green,
TEAM_Gold,
NUM_TEAMS,
TEAM_None = 255
};
extern const char *TeamNames[NUM_TEAMS];
extern float TeamHues[NUM_TEAMS];
FArchive &operator<< (FArchive &arc, userinfo_t &info);
void D_SetupUserInfo (void);
void D_UserInfoChanged (FBaseCVar *info);
void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type);
void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set);
void D_DoServerInfoChange (byte **stream, bool singlebit);
void D_WriteUserInfoStrings (int player, byte **stream, bool compact=false);
void D_ReadUserInfoStrings (int player, byte **stream, bool update);
void D_GetPlayerColor (int player, float *h, float *s, float *v);
void D_PickRandomTeam (int player);
int D_PickRandomTeam ();
class player_s;
int D_GetFragCount (player_s *player);
#endif //__D_CLIENTINFO_H__