qzdoom/wadsrc/decorate/hexen/hexenspecialdecs.txt
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00

308 lines
4.3 KiB
Text

// Winged Statue (no skull) -------------------------------------------------
ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011
{
Game Hexen
Radius 10
Height 62
+SOLID
States
{
Spawn:
STWN A -1
Stop
Active:
STWN B -1
Stop
}
}
// Gem pedestal -------------------------------------------------------------
ACTOR ZGemPedestal : SwitchingDecoration 9012
{
Game Hexen
Radius 10
Height 40
+SOLID
States
{
Spawn:
GMPD A -1
Stop
Active:
GMPD B -1
Stop
}
}
// Tree (destructible) ------------------------------------------------------
ACTOR TreeDestructible 8062
{
Game Hexen
Health 70
Radius 15
Height 180
DeathHeight 24
Mass 0x7fffffff
PainSound "TreeExplode"
DeathSound "TreeBreak"
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
States
{
Spawn:
TRDT A -1
Stop
Death:
TRDT B 5
TRDT C 5 A_Scream
TRDT DEF 5
TRDT G -1
Stop
Burn:
TRDT H 5 Bright A_Pain
TRDT IJKL 5 Bright
TRDT M 5 Bright A_Explode(10, 128)
TRDT N 5 Bright
TRDT OP 5
TRDT Q -1
Stop
}
}
// Twined torch -------------------------------------------------------------
ACTOR ZTwinedTorch : SwitchableDecoration 116
{
Game Hexen
Radius 10
Height 64
+SOLID
States
{
Active:
TWTR A 0 Bright A_PlaySound("Ignite")
Spawn:
TWTR ABCDEFGH 4 Bright
Loop
Inactive:
TWTR I -1
Stop
}
}
ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117
{
Game Hexen
States
{
Spawn:
Goto Super::Inactive
}
}
// Wall torch ---------------------------------------------------------------
ACTOR ZWallTorch : SwitchableDecoration 54
{
Game Hexen
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
States
{
Active:
WLTR A 0 Bright A_PlaySound("Ignite")
Spawn:
WLTR ABCDEFGH 5 Bright
Loop
Inactive:
WLTR I -1
Stop
}
}
ACTOR ZWallTorchUnlit : ZWallTorch 55
{
Game Hexen
States
{
Spawn:
Goto Super::Inactive
}
}
// Shrub1 -------------------------------------------------------------------
ACTOR ZShrub1 8101
{
Game Hexen
Radius 8
Height 24
Health 20
Mass 0x7fffffff
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
DeathSound "TreeExplode"
States
{
Spawn:
SHB1 A -1
Stop
Burn:
SHB1 B 7 Bright
SHB1 C 6 Bright A_Scream
SHB1 D 5 Bright
Stop
}
}
// Shrub2 -------------------------------------------------------------------
ACTOR ZShrub2 8102
{
Game Hexen
Radius 16
Height 40
Health 20
Mass 0x7fffffff
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
DeathSound "TreeExplode"
States
{
Spawn:
SHB2 A -1
Stop
Burn:
SHB2 B 7 Bright
SHB2 C 6 Bright A_Scream
SHB2 D 5 Bright A_Explode(30, 64)
SHB2 E 5 Bright
Stop
}
}
// Fire Bull ----------------------------------------------------------------
ACTOR ZFireBull : SwitchableDecoration 8042
{
Game Hexen
Radius 20
Height 80
+SOLID
States
{
Active:
FBUL I 4 Bright A_PlaySound("Ignite")
FBUL J 4 Bright
Spawn:
FBUL ABCDEFG 4 Bright
Loop
Inactive:
FBUL JI 4 Bright
FBUL H -1
Stop
}
}
ACTOR ZFireBullUnlit : ZFireBull 8043
{
Game Hexen
States
{
Spawn:
Goto Super::Inactive+2
}
}
// "Christmas" Tree ---------------------------------------------------------
ACTOR ZXmasTree 8068
{
Game Hexen
Radius 11
Height 130
Health 20
Mass 0x7fffffff
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
DeathSound "TreeExplode"
States
{
Spawn:
XMAS A -1
Stop
Burn:
XMAS B 6 Bright
XMAS C 6 Bright A_Scream
XMAS D 5 Bright
XMAS E 5 Bright A_Explode(30, 64)
XMAS F 5 Bright
XMAS G 4 Bright
XMAS H 5
XMAS I 4 A_NoBlocking
XMAS J 4
XMAS K -1
Stop
}
}
// Cauldron -----------------------------------------------------------------
ACTOR ZCauldron : SwitchableDecoration 8069
{
Game Hexen
Radius 12
Height 26
+SOLID
States
{
Active:
CDRN B 0 Bright A_PlaySound("Ignite")
Spawn:
CDRN BCDEFGH 4 Bright
Loop
Inactive:
CDRN A -1
Stop
}
}
ACTOR ZCauldronUnlit : ZCauldron 8070
{
Game Hexen
States
{
Spawn:
Goto Super::Inactive
}
}
// Water Drip ---------------------------------------------------------------
ACTOR HWaterDrip
{
Game Hexen
SpawnID 95
+MISSILE
+LOWGRAVITY
+NOTELEPORT
Mass 1
DeathSound "Drip"
States
{
Spawn:
HWAT A -1
Stop
}
}