qzdoom/src/hwrenderer
Christoph Oelckers 1c3d4b46c6 - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8.
Legacy used some strange blending formula to calculate its colormaps for colored 3D floor lighting, this is not available in the software lighting mode, so for these the engine has to temporarily revert to light mode 2 to render them correctly.
2018-09-08 13:08:04 +02:00
..
data - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
dynlights - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
textures - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
utility - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00