qzdoom/src/gl/scene/gl_sky.cpp
Christoph Oelckers cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00

397 lines
11 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2002-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "gl/system/gl_system.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "r_sky.h"
#include "r_state.h"
#include "r_utility.h"
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "gl/gl_functions.h"
#include "gl/data/gl_data.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_convert.h"
CVAR(Bool,gl_noskyboxes, false, 0)
extern int skyfog;
//==========================================================================
//
// Set up the skyinfo struct
//
//==========================================================================
void GLSkyInfo::init(int sky1, PalEntry FadeColor)
{
memset(this, 0, sizeof(*this));
if ((sky1 & PL_SKYFLAT) && (sky1 & (PL_SKYFLAT - 1)))
{
const line_t *l = &level.lines[(sky1&(PL_SKYFLAT - 1)) - 1];
const side_t *s = l->sidedef[0];
int pos;
if (level.flags & LEVEL_SWAPSKIES && s->GetTexture(side_t::bottom).isValid())
{
pos = side_t::bottom;
}
else
{
pos = side_t::top;
}
FTextureID texno = s->GetTexture(pos);
texture[0] = FMaterial::ValidateTexture(texno, false, true);
if (!texture[0] || texture[0]->tex->UseType == FTexture::TEX_Null) goto normalsky;
skytexno1 = texno;
x_offset[0] = s->GetTextureXOffset(pos) * (360.f/65536.f);
y_offset = s->GetTextureYOffset(pos);
mirrored = !l->args[2];
}
else
{
normalsky:
if (level.flags&LEVEL_DOUBLESKY)
{
texture[1] = FMaterial::ValidateTexture(sky1texture, false, true);
x_offset[1] = GLRenderer->mSky1Pos;
doublesky = true;
}
if ((level.flags&LEVEL_SWAPSKIES || (sky1 == PL_SKYFLAT) || (level.flags&LEVEL_DOUBLESKY)) &&
sky2texture != sky1texture) // If both skies are equal use the scroll offset of the first!
{
texture[0] = FMaterial::ValidateTexture(sky2texture, false, true);
skytexno1 = sky2texture;
sky2 = true;
x_offset[0] = GLRenderer->mSky2Pos;
}
else if (!doublesky)
{
texture[0] = FMaterial::ValidateTexture(sky1texture, false, true);
skytexno1 = sky1texture;
x_offset[0] = GLRenderer->mSky1Pos;
}
}
if (skyfog > 0)
{
fadecolor = FadeColor;
fadecolor.a = 0;
}
else fadecolor = 0;
}
//==========================================================================
//
// Calculate sky texture for ceiling or floor
//
//==========================================================================
void GLWall::SkyPlane(sector_t *sector, int plane, bool allowreflect)
{
int ptype = -1;
FSectorPortal *sportal = sector->ValidatePortal(plane);
if (sportal != nullptr && sportal->mFlags & PORTSF_INSKYBOX) sportal = nullptr; // no recursions, delete it here to simplify the following code
// Either a regular sky or a skybox with skyboxes disabled
if ((sportal == nullptr && sector->GetTexture(plane) == skyflatnum) || (gl_noskyboxes && sportal != nullptr && sportal->mType == PORTS_SKYVIEWPOINT))
{
GLSkyInfo skyinfo;
skyinfo.init(sector->sky, Colormap.FadeColor);
ptype = PORTALTYPE_SKY;
sky = UniqueSkies.Get(&skyinfo);
}
else if (sportal != nullptr)
{
switch (sportal->mType)
{
case PORTS_STACKEDSECTORTHING:
case PORTS_PORTAL:
case PORTS_LINKEDPORTAL:
{
FPortal *glport = sector->GetGLPortal(plane);
if (glport != NULL)
{
if (sector->PortalBlocksView(plane)) return;
if (GLPortal::instack[1 - plane]) return;
ptype = PORTALTYPE_SECTORSTACK;
portal = glport;
}
break;
}
case PORTS_SKYVIEWPOINT:
case PORTS_HORIZON:
case PORTS_PLANE:
ptype = PORTALTYPE_SKYBOX;
secportal = sportal;
break;
}
}
else if (allowreflect && sector->GetReflect(plane) > 0)
{
if ((plane == sector_t::ceiling && ViewPos.Z > sector->ceilingplane.fD()) ||
(plane == sector_t::floor && ViewPos.Z < -sector->floorplane.fD())) return;
ptype = PORTALTYPE_PLANEMIRROR;
planemirror = plane == sector_t::ceiling ? &sector->ceilingplane : &sector->floorplane;
}
if (ptype != -1)
{
PutPortal(ptype);
}
}
//==========================================================================
//
// Calculate sky texture for a line
//
//==========================================================================
void GLWall::SkyLine(sector_t *fs, line_t *line)
{
FSectorPortal *secport = line->GetTransferredPortal();
GLSkyInfo skyinfo;
int ptype;
// JUSTHIT is used as an indicator that a skybox is in use.
// This is to avoid recursion
if (!gl_noskyboxes && secport && (secport->mSkybox == nullptr || !(secport->mFlags & PORTSF_INSKYBOX)))
{
ptype = PORTALTYPE_SKYBOX;
secportal = secport;
}
else
{
skyinfo.init(fs->sky, Colormap.FadeColor);
ptype = PORTALTYPE_SKY;
sky = UniqueSkies.Get(&skyinfo);
}
ztop[0] = zceil[0];
ztop[1] = zceil[1];
zbottom[0] = zfloor[0];
zbottom[1] = zfloor[1];
PutPortal(ptype);
}
//==========================================================================
//
// Skies on one sided walls
//
//==========================================================================
void GLWall::SkyNormal(sector_t * fs,vertex_t * v1,vertex_t * v2)
{
ztop[0]=ztop[1]=32768.0f;
zbottom[0]=zceil[0];
zbottom[1]=zceil[1];
SkyPlane(fs, sector_t::ceiling, true);
ztop[0]=zfloor[0];
ztop[1]=zfloor[1];
zbottom[0]=zbottom[1]=-32768.0f;
SkyPlane(fs, sector_t::floor, true);
}
//==========================================================================
//
// Upper Skies on two sided walls
//
//==========================================================================
void GLWall::SkyTop(seg_t * seg,sector_t * fs,sector_t * bs,vertex_t * v1,vertex_t * v2)
{
if (fs->GetTexture(sector_t::ceiling)==skyflatnum)
{
if (bs->special == GLSector_NoSkyDraw) return;
if (bs->GetTexture(sector_t::ceiling)==skyflatnum)
{
// if the back sector is closed the sky must be drawn!
if (bs->ceilingplane.ZatPoint(v1) > bs->floorplane.ZatPoint(v1) ||
bs->ceilingplane.ZatPoint(v2) > bs->floorplane.ZatPoint(v2) || bs->transdoor)
return;
// one more check for some ugly transparent door hacks
if (!bs->floorplane.isSlope() && !fs->floorplane.isSlope())
{
if (bs->GetPlaneTexZ(sector_t::floor)==fs->GetPlaneTexZ(sector_t::floor)+1.)
{
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
if (!tex || tex->UseType==FTexture::TEX_Null) return;
// very, very, very ugly special case (See Icarus MAP14)
// It is VERY important that this is only done for a floor height difference of 1
// or it will cause glitches elsewhere.
tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
if (tex != NULL && !(seg->linedef->flags & ML_DONTPEGTOP) &&
seg->sidedef->GetTextureYOffset(side_t::mid) > 0)
{
ztop[0]=ztop[1]=32768.0f;
zbottom[0]=zbottom[1]=
bs->ceilingplane.ZatPoint(v2) + seg->sidedef->GetTextureYOffset(side_t::mid);
SkyPlane(fs, sector_t::ceiling, false);
return;
}
}
}
}
ztop[0]=ztop[1]=32768.0f;
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
if (bs->GetTexture(sector_t::ceiling) != skyflatnum)
{
zbottom[0]=zceil[0];
zbottom[1]=zceil[1];
}
else
{
zbottom[0] = bs->ceilingplane.ZatPoint(v1);
zbottom[1] = bs->ceilingplane.ZatPoint(v2);
flags|=GLWF_SKYHACK; // mid textures on such lines need special treatment!
}
}
else
{
float frontreflect = fs->GetReflect(sector_t::ceiling);
if (frontreflect > 0)
{
float backreflect = bs->GetReflect(sector_t::ceiling);
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD())
{
// Don't add intra-portal line to the portal.
return;
}
}
else
{
int type = fs->GetPortalType(sector_t::ceiling);
if (type == PORTS_STACKEDSECTORTHING || type == PORTS_PORTAL || type == PORTS_LINKEDPORTAL)
{
FPortal *pfront = fs->GetGLPortal(sector_t::ceiling);
FPortal *pback = bs->GetGLPortal(sector_t::ceiling);
if (pfront == NULL || fs->PortalBlocksView(sector_t::ceiling)) return;
if (pfront == pback && !bs->PortalBlocksView(sector_t::ceiling)) return;
}
}
// stacked sectors
ztop[0] = ztop[1] = 32768.0f;
zbottom[0] = fs->ceilingplane.ZatPoint(v1);
zbottom[1] = fs->ceilingplane.ZatPoint(v2);
}
SkyPlane(fs, sector_t::ceiling, true);
}
//==========================================================================
//
// Lower Skies on two sided walls
//
//==========================================================================
void GLWall::SkyBottom(seg_t * seg,sector_t * fs,sector_t * bs,vertex_t * v1,vertex_t * v2)
{
if (fs->GetTexture(sector_t::floor)==skyflatnum)
{
if (bs->special == GLSector_NoSkyDraw) return;
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
// For lower skies the normal logic only applies to walls with no lower texture!
if (tex->UseType==FTexture::TEX_Null)
{
if (bs->GetTexture(sector_t::floor)==skyflatnum)
{
// if the back sector is closed the sky must be drawn!
if (bs->ceilingplane.ZatPoint(v1) > bs->floorplane.ZatPoint(v1) ||
bs->ceilingplane.ZatPoint(v2) > bs->floorplane.ZatPoint(v2))
return;
}
else
{
// Special hack for Vrack2b
if (bs->floorplane.ZatPoint(ViewPos) > ViewPos.Z) return;
}
}
zbottom[0]=zbottom[1]=-32768.0f;
if ((tex && tex->UseType!=FTexture::TEX_Null) || bs->GetTexture(sector_t::floor)!=skyflatnum)
{
ztop[0]=zfloor[0];
ztop[1]=zfloor[1];
}
else
{
ztop[0] = bs->floorplane.ZatPoint(v1);
ztop[1] = bs->floorplane.ZatPoint(v2);
flags|=GLWF_SKYHACK; // mid textures on such lines need special treatment!
}
}
else
{
float frontreflect = fs->GetReflect(sector_t::floor);
if (frontreflect > 0)
{
float backreflect = bs->GetReflect(sector_t::floor);
if (backreflect > 0 && bs->floorplane.fD() == fs->floorplane.fD())
{
// Don't add intra-portal line to the portal.
return;
}
}
else
{
int type = fs->GetPortalType(sector_t::floor);
if (type == PORTS_STACKEDSECTORTHING || type == PORTS_PORTAL || type == PORTS_LINKEDPORTAL)
{
FPortal *pfront = fs->GetGLPortal(sector_t::floor);
FPortal *pback = bs->GetGLPortal(sector_t::floor);
if (pfront == NULL || fs->PortalBlocksView(sector_t::floor)) return;
if (pfront == pback && !bs->PortalBlocksView(sector_t::floor)) return;
}
}
// stacked sectors
zbottom[0]=zbottom[1]=-32768.0f;
ztop[0] = fs->floorplane.ZatPoint(v1);
ztop[1] = fs->floorplane.ZatPoint(v2);
}
SkyPlane(fs, sector_t::floor, true);
}