Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers 2fd170b06e - allow setting the font used for the status screen's content text.
This was needed to give Hacx's screen the proper colors.
2019-07-14 09:08:19 +02:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
glslang
jpeg
lzma
soundfont
specs
src - allow setting the font used for the status screen's content text. 2019-07-14 09:08:19 +02:00
tools
unused
wadsrc - allow setting the font used for the status screen's content text. 2019-07-14 09:08:19 +02:00
wadsrc_bm
wadsrc_extra - fixes to let Hacx load its own extended font. 2019-07-13 16:20:57 +02:00
wadsrc_hacxextra - allow setting the font used for the status screen's content text. 2019-07-14 09:08:19 +02:00
wadsrc_lights - dynamic light definitions for Hacx. 2019-07-13 19:59:44 +02:00
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt - added Hacx localization support. 2019-07-13 20:29:29 +02:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.