qzdoom/wadsrc/static/actors/strife/strifeammo.txt
2016-03-01 09:47:10 -06:00

202 lines
3.4 KiB
Text

// HE-Grenade Rounds --------------------------------------------------------
ACTOR HEGrenadeRounds : Ammo
{
+FLOORCLIP
Inventory.Amount 6
Inventory.MaxAmount 30
Ammo.BackpackAmount 6
Ammo.BackpackMaxAmount 60
Inventory.Icon "I_GRN1"
Tag "$TAG_HEGRENADES"
Inventory.PickupMessage "$TXT_HEGRENADES"
States
{
Spawn:
GRN1 A -1
Stop
}
}
// Phosphorus-Grenade Rounds ------------------------------------------------
ACTOR PhosphorusGrenadeRounds : Ammo
{
+FLOORCLIP
Inventory.Amount 4
Inventory.MaxAmount 16
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 32
Inventory.Icon "I_GRN2"
Tag "$TAG_PHGRENADES"
Inventory.PickupMessage "$TXT_PHGRENADES"
States
{
Spawn:
GRN2 A -1
Stop
}
}
// Clip of Bullets ----------------------------------------------------------
ACTOR ClipOfBullets : Ammo
{
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 250
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 500
Inventory.Icon "I_BLIT"
Tag "$TAG_CLIPOFBULLETS"
Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
States
{
Spawn:
BLIT A -1
Stop
}
}
// Box of Bullets -----------------------------------------------------------
ACTOR BoxOfBullets : ClipOfBullets
{
Inventory.Amount 50
Tag "$TAG_BOXOFBULLETS"
Inventory.PickupMessage "$TXT_BOXOFBULLETS"
States
{
Spawn:
BBOX A -1
Stop
}
}
// Mini Missiles ------------------------------------------------------------
ACTOR MiniMissiles : Ammo
{
+FLOORCLIP
Inventory.Amount 4
Inventory.MaxAmount 100
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 200
Inventory.Icon "I_ROKT"
Tag "$TAG_MINIMISSILES"
Inventory.PickupMessage "$TXT_MINIMISSILES"
States
{
Spawn:
MSSL A -1
Stop
}
}
// Crate of Missiles --------------------------------------------------------
ACTOR CrateOfMissiles : MiniMissiles
{
Inventory.Amount 20
Tag "$TAG_CRATEOFMISSILES"
Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
States
{
Spawn:
ROKT A -1
Stop
}
}
// Energy Pod ---------------------------------------------------------------
ACTOR EnergyPod : Ammo
{
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 400
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 800
Ammo.DropAmount 20
Inventory.Icon "I_BRY1"
Tag "$TAG_ENERGYPOD"
Inventory.PickupMessage "$TXT_ENERGYPOD"
States
{
Spawn:
BRY1 AB 6
Loop
}
}
// Energy pack ---------------------------------------------------------------
ACTOR EnergyPack : EnergyPod
{
Inventory.Amount 100
Tag "$TAG_ENERGYPACK"
Inventory.PickupMessage "$TXT_ENERGYPACK"
States
{
Spawn:
CPAC AB 6
Loop
}
}
// Poison Bolt Quiver -------------------------------------------------------
ACTOR PoisonBolts : Ammo
{
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 25
Ammo.BackpackAmount 2
Ammo.BackpackMaxAmount 50
Inventory.Icon "I_PQRL"
Tag "$TAG_POISONBOLTS"
Inventory.PickupMessage "$TXT_POISONBOLTS"
States
{
Spawn:
PQRL A -1
Stop
}
}
// Electric Bolt Quiver -------------------------------------------------------
ACTOR ElectricBolts : Ammo
{
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "I_XQRL"
Tag "$TAG_ELECTRICBOLTS"
Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
States
{
Spawn:
XQRL A -1
Stop
}
}
// Ammo Satchel -------------------------------------------------------------
ACTOR AmmoSatchel : BackpackItem
{
+FLOORCLIP
Inventory.Icon "I_BKPK"
Tag "$TAG_AMMOSATCHEL"
Inventory.PickupMessage "$TXT_AMMOSATCHEL"
States
{
Spawn:
BKPK A -1
Stop
}
}