mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
250 lines
4.4 KiB
Text
250 lines
4.4 KiB
Text
|
|
// Teleport Other Artifact --------------------------------------------------
|
|
|
|
class ArtiTeleportOther : Inventory
|
|
{
|
|
Default
|
|
{
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.PickupFlash "PickupFlash";
|
|
Inventory.DefMaxAmount;
|
|
Inventory.Icon "ARTITELO";
|
|
Inventory.PickupSound "misc/p_pkup";
|
|
Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER";
|
|
Tag "$TAG_ARTITELEPORTOTHER";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TELO ABCD 5;
|
|
Loop;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Activate Teleport Other
|
|
//
|
|
//===========================================================================
|
|
|
|
override bool Use (bool pickup)
|
|
{
|
|
Owner.SpawnPlayerMissile ("TelOtherFX1");
|
|
return true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
// Teleport Other FX --------------------------------------------------------
|
|
|
|
class TelOtherFX1 : Actor
|
|
{
|
|
const TELEPORT_LIFE = 1;
|
|
|
|
Default
|
|
{
|
|
Damage 10001;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+BLOODLESSIMPACT
|
|
Radius 16;
|
|
Height 16;
|
|
Speed 20;
|
|
}
|
|
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
TRNG E 5 Bright;
|
|
TRNG D 4 Bright;
|
|
TRNG C 3 Bright A_TeloSpawnC;
|
|
TRNG B 3 Bright A_TeloSpawnB;
|
|
TRNG A 3 Bright A_TeloSpawnA;
|
|
TRNG B 3 Bright A_TeloSpawnB;
|
|
TRNG C 3 Bright A_TeloSpawnC;
|
|
TRNG D 3 Bright A_TeloSpawnD;
|
|
Goto Spawn+2;
|
|
Death:
|
|
TRNG E 3 Bright;
|
|
Stop;
|
|
}
|
|
|
|
private void TeloSpawn (class<Actor> type)
|
|
{
|
|
Actor fx = Spawn (type, pos, ALLOW_REPLACE);
|
|
if (fx)
|
|
{
|
|
fx.special1 = TELEPORT_LIFE; // Lifetime countdown
|
|
fx.angle = angle;
|
|
fx.target = target;
|
|
fx.Vel = Vel / 2;
|
|
}
|
|
}
|
|
|
|
void A_TeloSpawnA()
|
|
{
|
|
TeloSpawn ("TelOtherFX2");
|
|
}
|
|
|
|
void A_TeloSpawnB()
|
|
{
|
|
TeloSpawn ("TelOtherFX3");
|
|
}
|
|
|
|
void A_TeloSpawnC()
|
|
{
|
|
TeloSpawn ("TelOtherFX4");
|
|
}
|
|
|
|
void A_TeloSpawnD()
|
|
{
|
|
TeloSpawn ("TelOtherFX5");
|
|
}
|
|
|
|
void A_CheckTeleRing ()
|
|
{
|
|
if (self.special1-- <= 0)
|
|
{
|
|
self.SetStateLabel("Death");
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Perform Teleport Other
|
|
//
|
|
//===========================================================================
|
|
|
|
override int DoSpecialDamage (Actor target, int damage, Name damagetype)
|
|
{
|
|
if ((target.bIsMonster || target.player != NULL) &&
|
|
!target.bBoss && !target.bNoTeleOther)
|
|
{
|
|
if (target.player)
|
|
{
|
|
if (deathmatch)
|
|
P_TeleportToDeathmatchStarts (target);
|
|
else
|
|
P_TeleportToPlayerStarts (target);
|
|
}
|
|
else
|
|
{
|
|
// If death action, run it upon teleport
|
|
if (target.bIsMonster && target.special)
|
|
{
|
|
target.RemoveFromHash ();
|
|
Actor caller = level.ActOwnSpecial? target : self.target;
|
|
caller.A_CallSpecial(target.special, target.args[0], target.args[1], target.args[2], target.args[3], target.args[4]);
|
|
target.special = 0;
|
|
}
|
|
|
|
// Send all monsters to deathmatch spots
|
|
P_TeleportToDeathmatchStarts (target);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_TeleportToPlayerStarts
|
|
//
|
|
//===========================================================================
|
|
|
|
private static void P_TeleportToPlayerStarts (Actor victim)
|
|
{
|
|
Vector3 dest;
|
|
double destAngle;
|
|
|
|
[dest, destAngle] = G_PickPlayerStart(0, PPS_FORCERANDOM | PPS_NOBLOCKINGCHECK);
|
|
dest.Z = ONFLOORZ;
|
|
victim.Teleport ((dest.xy, ONFLOORZ), destangle, TELF_SOURCEFOG | TELF_DESTFOG);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// P_TeleportToDeathmatchStarts
|
|
//
|
|
//===========================================================================
|
|
|
|
private void P_TeleportToDeathmatchStarts (Actor victim)
|
|
{
|
|
Vector3 dest;
|
|
double destAngle;
|
|
|
|
[dest, destAngle] = G_PickDeathmatchStart();
|
|
if (destAngle < 65536) victim.Teleport((dest.xy, ONFLOORZ), destangle, TELF_SOURCEFOG | TELF_DESTFOG);
|
|
else P_TeleportToPlayerStarts(victim);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
class TelOtherFX2 : TelOtherFX1
|
|
{
|
|
Default
|
|
{
|
|
Speed 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRNG BCDCB 4 Bright;
|
|
TRNG A 4 Bright A_CheckTeleRing;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class TelOtherFX3 : TelOtherFX1
|
|
{
|
|
Default
|
|
{
|
|
Speed 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRNG CDCBA 4 Bright;
|
|
TRNG B 4 Bright A_CheckTeleRing;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class TelOtherFX4 : TelOtherFX1
|
|
{
|
|
Default
|
|
{
|
|
Speed 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRNG DCBAB 4 Bright;
|
|
TRNG C 4 Bright A_CheckTeleRing;
|
|
Loop;
|
|
}
|
|
|
|
}
|
|
|
|
class TelOtherFX5 : TelOtherFX1
|
|
{
|
|
Default
|
|
{
|
|
Speed 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRNG CBABC 4 Bright;
|
|
TRNG D 4 Bright A_CheckTeleRing;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
|