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2e5ada5f25
qzdoom
/
wadsrc
/
static
/
shaders
/
glsl
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alexey.lysiuk
1fd37ff2ff
Removed unused input from fog boundary fragment program
...
This should fix
https://mantis.zdoom.org/view.php?id=151
2017-02-01 10:05:38 +02:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp
depthblur.fp
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp
Removed unused input from fog boundary fragment program
2017-02-01 10:05:38 +02:00
func_brightmap.fp
func_defaultlight.fp
func_normal.fp
func_notexture.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp
lensdistortion.fp
lineardepth.fp
main.fp
main.vp
present.fp
present_checker3d.fp
present_column3d.fp
present_row3d.fp
screenquad.vp
screenquadscale.vp
shaderdefs.i
ssao.fp
ssaocombine.fp
stencil.fp
tonemap.fp