mirror of
https://github.com/ZDoom/qzdoom.git
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62ffe7e4e2
- Fixed: Heretic and Hexen completely skip all normal Z processing on mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to everything with that flag set.
76 lines
1.1 KiB
Text
76 lines
1.1 KiB
Text
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// Fog Spawner --------------------------------------------------------------
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ACTOR FogSpawner 10000
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{
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Game Hexen
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+NOSECTOR +NOBLOCKMAP
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+FLOATBOB
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+NOGRAVITY
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+INVISIBLE
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action native A_FogSpawn();
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States
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{
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Spawn:
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TNT1 A 20 A_FogSpawn
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Loop
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}
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}
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// Small Fog Patch ----------------------------------------------------------
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ACTOR FogPatchSmall 10001
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{
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Game Hexen
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Speed 1
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+NOBLOCKMAP +NOGRAVITY +NOCLIP +FLOAT
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.6
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action native A_FogMove();
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States
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{
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Spawn:
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FOGS ABCDE 7 A_FogMove
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Loop
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Death:
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FOGS E 5
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Stop
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}
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}
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// Medium Fog Patch ---------------------------------------------------------
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ACTOR FogPatchMedium : FogPatchSmall 10002
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{
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Game Hexen
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States
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{
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Spawn:
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FOGM ABCDE 7 A_FogMove
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Loop
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Death:
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FOGS ABCDE 5
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Goto Super::Death
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}
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}
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// Large Fog Patch ----------------------------------------------------------
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ACTOR FogPatchLarge : FogPatchMedium 10003
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{
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Game Hexen
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States
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{
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Spawn:
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FOGL ABCDE 7 A_FogMove
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Loop
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Death:
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FOGM ABCDEF 4
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Goto Super::Death
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}
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}
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