qzdoom/src/hwrenderer/scene
Christoph Oelckers 2d50f535ff - fixed and simplified the vertex counter for wall polygons.
This is now allowed to overestimate the number of vertices to reduce computation time for a rarely occuring special case that was eating most of the time and was causing errors with some walls.
2018-05-31 22:14:57 +02:00
..
hw_bsp.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
hw_clipper.cpp
hw_clipper.h
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_fakeflat.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
hw_portal.h - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
hw_renderhacks.cpp - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - force model light to be attenuated 2018-05-25 19:23:47 +02:00
hw_sprites.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-22 21:36:52 +02:00
hw_walls.cpp - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_walls_vertex.cpp - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_weapon.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00