qzdoom/src/g_doom/a_bruiser.cpp
Christoph Oelckers 760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00

20 lines
504 B
C++

static FRandom pr_bruisattack ("BruisAttack");
DEFINE_ACTION_FUNCTION(AActor, A_BruisAttack)
{
if (!self->target)
return;
if (self->CheckMeleeRange ())
{
int damage = (pr_bruisattack()%8+1)*10;
S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM);
P_DamageMobj (self->target, self, self, damage, NAME_Melee);
P_TraceBleed (damage, self->target, self);
return;
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindClass("BaronBall"));
}