qzdoom/src/gl
2018-06-05 21:44:38 +02:00
..
compatibility - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
data - fixed crash with legacy render path 2018-06-01 12:28:27 +03:00
dynlights - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
renderer - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
scene - flat rendering must check for missing vertex buffer data. 2018-06-05 21:44:38 +02:00
shaders - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
stereo3d - fixed vr_enable_quadbuffered for real 2018-05-18 08:44:32 +02:00
system - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00