qzdoom/src/win32
Christoph Oelckers 28db2d9f15 - Fixed: FTexture::~FTexture() must destroy the associated native texture
if present.
- Modified GZDoom's true color texture copy functions and added them
  to generate 32 bit D3D textures. Paletted TGAs and PCXs are also handled
  this way but I don't think these 2 formats are worth some more special
  handling.
  (Question: Is it worth it to implement special handling for paletted PNGs
   so that they are used as 8 bit textures internally?)


SVN r608 (trunk)
2007-12-20 18:53:35 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
cursor1.cur
deadguy.bmp
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - Fixed: FTexture::~FTexture() must destroy the associated native texture 2007-12-20 18:53:35 +00:00
fb_d3d9_shaders.h - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
fb_ddraw.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
hardware.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
hardware.h - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_input.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
i_input.h
i_main.cpp - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
i_movie.cpp - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
i_system.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
i_system.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
icon1.ico
resource.h
st_start.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
win32iface.h - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
win32video.cpp
winres.h
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest
zdoom.rc - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zdoom.RES