qzdoom/src/thingdef
nashmuhandes 2b12db153b New functions to manipulate an actor's roll.
- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h Fixed whole program (link-time) optimization build with Clang 2014-08-03 12:20:30 +03:00
thingdef_codeptr.cpp New functions to manipulate an actor's roll. 2015-01-05 17:51:32 +08:00
thingdef_data.cpp Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom 2014-12-10 11:48:32 +01:00
thingdef_exp.cpp Rename 'Pick' to 'RandomPick' 2014-12-23 21:46:27 -06:00
thingdef_exp.h Rename 'Pick' to 'RandomPick' 2014-12-23 21:46:27 -06:00
thingdef_expression.cpp New functions to manipulate an actor's roll. 2015-01-05 17:51:32 +08:00
thingdef_function.cpp IsPointerEqual (ACS and Decorate) 2014-09-28 11:52:37 +02:00
thingdef_parse.cpp - fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited. 2014-09-21 08:32:39 +02:00
thingdef_properties.cpp - cleaned up the RipLevel logic a bit to be less confusing. 2014-12-31 10:13:15 +01:00
thingdef_states.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00