qzdoom/src/gl/system
2016-08-08 12:22:40 +02:00
..
gl_cvars.h Added lens distortion shader 2016-08-02 17:32:21 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp Fix Nvidia driver ignoring wglSwapIntervalEXT 2016-08-08 12:22:40 +02:00
gl_framebuffer.h - renamed WipeVertexBuffer to FSimpleVertexBuffer because this will be useful elsewhere, too. 2016-08-07 00:40:31 +02:00
gl_interface.cpp - use a dedicated vertex buffer for rendering the wipes. 2016-08-06 14:12:40 +02:00
gl_interface.h - use client arrays on compatibility profiles instead of calling glBegin/glEnd. 2016-08-06 12:03:16 +02:00
gl_load.c - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00