mirror of
https://github.com/ZDoom/qzdoom.git
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2c65d5b8f5
version and removed old compatibility handlings. SVN r1448 (trunk)
843 lines
20 KiB
C++
843 lines
20 KiB
C++
/*
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** d_netinfo.cpp
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** Manages transport of user and "server" cvars across a network
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "doomtype.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_netinf.h"
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#include "d_net.h"
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#include "d_protocol.h"
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#include "c_dispatch.h"
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#include "v_palette.h"
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#include "v_video.h"
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#include "i_system.h"
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#include "r_draw.h"
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#include "r_state.h"
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#include "sbar.h"
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#include "gi.h"
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#include "m_random.h"
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#include "teaminfo.h"
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#include "r_translate.h"
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#include "templates.h"
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#include "cmdlib.h"
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static FRandom pr_pickteam ("PickRandomTeam");
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extern bool st_firsttime;
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EXTERN_CVAR (Bool, teamplay)
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CVAR (Float, autoaim, 5000.f, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (String, name, "Player", CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (Color, color, 0x40cf00, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (String, skin, "base", CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (Int, team, TEAM_NONE, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (String, gender, "male", CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (Bool, neverswitchonpickup, false, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (Float, movebob, 0.25f, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (Float, stillbob, 0.f, CVAR_USERINFO | CVAR_ARCHIVE);
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CVAR (String, playerclass, "Fighter", CVAR_USERINFO | CVAR_ARCHIVE);
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enum
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{
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INFO_Name,
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INFO_Autoaim,
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INFO_Color,
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INFO_Skin,
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INFO_Team,
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INFO_Gender,
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INFO_NeverSwitchOnPickup,
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INFO_MoveBob,
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INFO_StillBob,
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INFO_PlayerClass,
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};
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const char *GenderNames[3] = { "male", "female", "other" };
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static const char *UserInfoStrings[] =
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{
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"name",
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"autoaim",
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"color",
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"skin",
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"team",
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"gender",
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"neverswitchonpickup",
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"movebob",
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"stillbob",
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"playerclass",
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NULL
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};
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// Replace \ with %/ and % with %%
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FString D_EscapeUserInfo (const char *str)
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{
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FString ret;
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for (; *str != '\0'; ++str)
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{
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if (*str == '\\')
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{
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ret << '%' << '/';
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}
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else if (*str == '%')
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{
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ret << '%' << '%';
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}
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else
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{
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ret << *str;
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}
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}
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return ret;
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}
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// Replace %/ with \ and %% with %
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FString D_UnescapeUserInfo (const char *str, size_t len)
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{
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const char *end = str + len;
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FString ret;
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while (*str != '\0' && str < end)
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{
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if (*str == '%')
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{
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if (*(str + 1) == '/')
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{
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ret << '\\';
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str += 2;
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continue;
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}
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else if (*(str + 1) == '%')
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{
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str++;
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}
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}
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ret << *str++;
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}
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return ret;
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}
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int D_GenderToInt (const char *gender)
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{
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if (!stricmp (gender, "female"))
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return GENDER_FEMALE;
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else if (!stricmp (gender, "other") || !stricmp (gender, "cyborg"))
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return GENDER_NEUTER;
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else
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return GENDER_MALE;
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}
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int D_PlayerClassToInt (const char *classname)
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{
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if (PlayerClasses.Size () > 1)
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{
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for (unsigned int i = 0; i < PlayerClasses.Size (); ++i)
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{
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const PClass *type = PlayerClasses[i].Type;
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if (stricmp (type->Meta.GetMetaString (APMETA_DisplayName), classname) == 0)
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{
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return i;
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}
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}
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return -1;
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}
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else
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{
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return 0;
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}
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}
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void D_GetPlayerColor (int player, float *h, float *s, float *v)
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{
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userinfo_t *info = &players[player].userinfo;
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int color = info->color;
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RGBtoHSV (RPART(color)/255.f, GPART(color)/255.f, BPART(color)/255.f,
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h, s, v);
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if (teamplay && TeamLibrary.IsValidTeam(info->team) && !Teams[info->team].GetAllowCustomPlayerColor ())
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{
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// In team play, force the player to use the team's hue
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// and adjust the saturation and value so that the team
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// hue is visible in the final color.
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float ts, tv;
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int tcolor = Teams[info->team].GetPlayerColor ();
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RGBtoHSV (RPART(tcolor)/255.f, GPART(tcolor)/255.f, BPART(tcolor)/255.f,
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h, &ts, &tv);
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*s = clamp(ts + *s * 0.15f - 0.075f, 0.f, 1.f);
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*v = clamp(tv + *v * 0.5f - 0.25f, 0.f, 1.f);
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}
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}
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// Find out which teams are present. If there is only one,
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// then another team should be chosen at random.
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//
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// Otherwise, join whichever team has fewest players. If
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// teams are tied for fewest players, pick one of those
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// at random.
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void D_PickRandomTeam (int player)
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{
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static char teamline[8] = "\\team\\X";
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BYTE *foo = (BYTE *)teamline;
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teamline[6] = (char)D_PickRandomTeam() + '0';
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D_ReadUserInfoStrings (player, &foo, teamplay);
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}
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int D_PickRandomTeam ()
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{
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for (unsigned int i = 0; i < Teams.Size (); i++)
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{
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Teams[i].m_iPresent = 0;
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Teams[i].m_iTies = 0;
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}
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int numTeams = 0;
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int team;
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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{
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if (TeamLibrary.IsValidTeam (players[i].userinfo.team))
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{
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if (Teams[players[i].userinfo.team].m_iPresent++ == 0)
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{
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numTeams++;
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}
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}
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}
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}
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if (numTeams < 2)
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{
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do
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{
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team = pr_pickteam() % Teams.Size ();
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} while (Teams[team].m_iPresent != 0);
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}
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else
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{
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int lowest = INT_MAX, lowestTie = 0;
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unsigned int i;
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for (i = 0; i < Teams.Size (); ++i)
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{
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if (Teams[i].m_iPresent > 0)
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{
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if (Teams[i].m_iPresent < lowest)
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{
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lowest = Teams[i].m_iPresent;
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lowestTie = 0;
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Teams[0].m_iTies = i;
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}
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else if (Teams[i].m_iPresent == lowest)
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{
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Teams[++lowestTie].m_iTies = i;
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}
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}
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}
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if (lowestTie == 0)
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{
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team = Teams[0].m_iTies;
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}
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else
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{
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team = Teams[pr_pickteam() % (lowestTie+1)].m_iTies;
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}
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}
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return team;
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}
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static void UpdateTeam (int pnum, int team, bool update)
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{
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userinfo_t *info = &players[pnum].userinfo;
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if ((dmflags2 & DF2_NO_TEAM_SWITCH) && (alwaysapplydmflags || deathmatch) && TeamLibrary.IsValidTeam (info->team))
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{
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Printf ("Team changing has been disabled!\n");
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return;
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}
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int oldteam;
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if (!TeamLibrary.IsValidTeam (team))
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{
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team = TEAM_NONE;
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}
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oldteam = info->team;
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info->team = team;
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if (teamplay && !TeamLibrary.IsValidTeam (info->team))
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{ // Force players onto teams in teamplay mode
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info->team = D_PickRandomTeam ();
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}
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if (update && oldteam != info->team)
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{
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if (TeamLibrary.IsValidTeam (info->team))
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Printf ("%s joined the %s team\n", info->netname, Teams[info->team].GetName ());
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else
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Printf ("%s is now a loner\n", info->netname);
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}
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// Let the player take on the team's color
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R_BuildPlayerTranslation (pnum);
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if (StatusBar != NULL && StatusBar->GetPlayer() == pnum)
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{
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StatusBar->AttachToPlayer (&players[pnum]);
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}
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if (!TeamLibrary.IsValidTeam (info->team))
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info->team = TEAM_NONE;
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}
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int D_GetFragCount (player_t *player)
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{
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if (!teamplay || !TeamLibrary.IsValidTeam (player->userinfo.team))
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{
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return player->fragcount;
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}
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else
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{
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// Count total frags for this player's team
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const int team = player->userinfo.team;
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int count = 0;
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i] && players[i].userinfo.team == team)
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{
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count += players[i].fragcount;
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}
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}
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return count;
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}
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}
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void D_SetupUserInfo ()
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{
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int i;
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userinfo_t *coninfo = &players[consoleplayer].userinfo;
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for (i = 0; i < MAXPLAYERS; i++)
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memset (&players[i].userinfo, 0, sizeof(userinfo_t));
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strncpy (coninfo->netname, name, MAXPLAYERNAME);
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if (teamplay && !TeamLibrary.IsValidTeam (team))
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{
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coninfo->team = D_PickRandomTeam ();
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}
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else
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{
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coninfo->team = team;
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}
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if (autoaim > 35.f || autoaim < 0.f)
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{
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coninfo->aimdist = ANGLE_1*35;
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}
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else
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{
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coninfo->aimdist = abs ((int)(autoaim * (float)ANGLE_1));
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}
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coninfo->color = color;
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coninfo->skin = R_FindSkin (skin, 0);
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coninfo->gender = D_GenderToInt (gender);
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coninfo->neverswitch = neverswitchonpickup;
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coninfo->MoveBob = (fixed_t)(65536.f * movebob);
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coninfo->StillBob = (fixed_t)(65536.f * stillbob);
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coninfo->PlayerClass = D_PlayerClassToInt (playerclass);
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R_BuildPlayerTranslation (consoleplayer);
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}
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void D_UserInfoChanged (FBaseCVar *cvar)
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{
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UCVarValue val;
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FString escaped_val;
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char foo[256];
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if (cvar == &autoaim)
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{
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if (autoaim < 0.0f)
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{
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autoaim = 0.0f;
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return;
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}
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else if (autoaim > 5000.0f)
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{
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autoaim = 5000.f;
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return;
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}
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}
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val = cvar->GetGenericRep (CVAR_String);
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escaped_val = D_EscapeUserInfo(val.String);
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if (4 + strlen(cvar->GetName()) + escaped_val.Len() > 256)
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I_Error ("User info descriptor too big");
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mysnprintf (foo, countof(foo), "\\%s\\%s", cvar->GetName(), escaped_val.GetChars());
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Net_WriteByte (DEM_UINFCHANGED);
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Net_WriteString (foo);
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}
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static const char *SetServerVar (char *name, ECVarType type, BYTE **stream, bool singlebit)
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{
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FBaseCVar *var = FindCVar (name, NULL);
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UCVarValue value;
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if (singlebit)
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{
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if (var != NULL)
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{
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int bitdata;
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int mask;
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value = var->GetFavoriteRep (&type);
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if (type != CVAR_Int)
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{
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return NULL;
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}
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bitdata = ReadByte (stream);
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mask = 1 << (bitdata & 31);
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if (bitdata & 32)
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{
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value.Int |= mask;
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}
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else
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{
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value.Int &= ~mask;
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}
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}
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}
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else
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{
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switch (type)
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{
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case CVAR_Bool: value.Bool = ReadByte (stream) ? 1 : 0; break;
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case CVAR_Int: value.Int = ReadLong (stream); break;
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case CVAR_Float: value.Float = ReadFloat (stream); break;
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case CVAR_String: value.String = ReadString (stream); break;
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default: break; // Silence GCC
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}
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}
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if (var)
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{
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var->ForceSet (value, type);
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}
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if (type == CVAR_String)
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{
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delete[] value.String;
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}
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if (var == &teamplay)
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{
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// Put players on teams if teamplay turned on
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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{
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UpdateTeam (i, players[i].userinfo.team, true);
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}
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}
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}
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if (var)
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{
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value = var->GetGenericRep (CVAR_String);
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return value.String;
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}
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return NULL;
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}
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EXTERN_CVAR (Float, sv_gravity)
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void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type)
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{
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size_t namelen;
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namelen = strlen (cvar->GetName ());
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Net_WriteByte (DEM_SINFCHANGED);
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Net_WriteByte ((BYTE)(namelen | (type << 6)));
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Net_WriteBytes ((BYTE *)cvar->GetName (), (int)namelen);
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switch (type)
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{
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case CVAR_Bool: Net_WriteByte (value.Bool); break;
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case CVAR_Int: Net_WriteLong (value.Int); break;
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case CVAR_Float: Net_WriteFloat (value.Float); break;
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case CVAR_String: Net_WriteString (value.String); break;
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default: break; // Silence GCC
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}
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}
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void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set)
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{
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int namelen;
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namelen = (int)strlen (cvar->GetName ());
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Net_WriteByte (DEM_SINFCHANGEDXOR);
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Net_WriteByte ((BYTE)namelen);
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Net_WriteBytes ((BYTE *)cvar->GetName (), namelen);
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Net_WriteByte (BYTE(bitnum | (set << 5)));
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}
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void D_DoServerInfoChange (BYTE **stream, bool singlebit)
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{
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const char *value;
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char name[64];
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int len;
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int type;
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len = ReadByte (stream);
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type = len >> 6;
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len &= 0x3f;
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if (len == 0)
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return;
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memcpy (name, *stream, len);
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*stream += len;
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name[len] = 0;
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if ( (value = SetServerVar (name, (ECVarType)type, stream, singlebit)) && netgame)
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{
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Printf ("%s changed to %s\n", name, value);
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}
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}
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void D_WriteUserInfoStrings (int i, BYTE **stream, bool compact)
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{
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if (i >= MAXPLAYERS)
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{
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WriteByte (0, stream);
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}
|
|
else
|
|
{
|
|
userinfo_t *info = &players[i].userinfo;
|
|
|
|
const PClass *type = PlayerClasses[info->PlayerClass].Type;
|
|
|
|
if (!compact)
|
|
{
|
|
sprintf (*((char **)stream),
|
|
"\\name\\%s"
|
|
"\\autoaim\\%g"
|
|
"\\color\\%x %x %x"
|
|
"\\skin\\%s"
|
|
"\\team\\%d"
|
|
"\\gender\\%s"
|
|
"\\neverswitchonpickup\\%d"
|
|
"\\movebob\\%g"
|
|
"\\stillbob\\%g"
|
|
"\\playerclass\\%s"
|
|
,
|
|
D_EscapeUserInfo(info->netname).GetChars(),
|
|
(double)info->aimdist / (float)ANGLE_1,
|
|
RPART(info->color), GPART(info->color), BPART(info->color),
|
|
D_EscapeUserInfo(skins[info->skin].name).GetChars(),
|
|
info->team,
|
|
info->gender == GENDER_FEMALE ? "female" :
|
|
info->gender == GENDER_NEUTER ? "other" : "male",
|
|
info->neverswitch,
|
|
(float)(info->MoveBob) / 65536.f,
|
|
(float)(info->StillBob) / 65536.f,
|
|
info->PlayerClass == -1 ? "Random" :
|
|
D_EscapeUserInfo(type->Meta.GetMetaString (APMETA_DisplayName)).GetChars()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sprintf (*((char **)stream),
|
|
"\\"
|
|
"\\%s" // name
|
|
"\\%g" // autoaim
|
|
"\\%x %x %x" // color
|
|
"\\%s" // skin
|
|
"\\%d" // team
|
|
"\\%s" // gender
|
|
"\\%d" // neverswitchonpickup
|
|
"\\%g" // movebob
|
|
"\\%g" // stillbob
|
|
"\\%s" // playerclass
|
|
,
|
|
D_EscapeUserInfo(info->netname).GetChars(),
|
|
(double)info->aimdist / (float)ANGLE_1,
|
|
RPART(info->color), GPART(info->color), BPART(info->color),
|
|
D_EscapeUserInfo(skins[info->skin].name).GetChars(),
|
|
info->team,
|
|
info->gender == GENDER_FEMALE ? "female" :
|
|
info->gender == GENDER_NEUTER ? "other" : "male",
|
|
info->neverswitch,
|
|
(float)(info->MoveBob) / 65536.f,
|
|
(float)(info->StillBob) / 65536.f,
|
|
info->PlayerClass == -1 ? "Random" :
|
|
D_EscapeUserInfo(type->Meta.GetMetaString (APMETA_DisplayName)).GetChars()
|
|
);
|
|
}
|
|
}
|
|
|
|
*stream += strlen (*((char **)stream)) + 1;
|
|
}
|
|
|
|
void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
|
|
{
|
|
userinfo_t *info = &players[i].userinfo;
|
|
const char *ptr = *((const char **)stream);
|
|
const char *breakpt;
|
|
FString value;
|
|
bool compact;
|
|
int infotype = -1;
|
|
|
|
if (*ptr++ != '\\')
|
|
return;
|
|
|
|
compact = (*ptr == '\\') ? ptr++, true : false;
|
|
|
|
if (i < MAXPLAYERS)
|
|
{
|
|
for (;;)
|
|
{
|
|
int j;
|
|
|
|
breakpt = strchr (ptr, '\\');
|
|
|
|
if (compact)
|
|
{
|
|
value = D_UnescapeUserInfo(ptr, breakpt != NULL ? breakpt - ptr : strlen(ptr));
|
|
infotype++;
|
|
}
|
|
else
|
|
{
|
|
assert(breakpt != NULL);
|
|
// A malicious remote machine could invalidate the above assert.
|
|
if (breakpt == NULL)
|
|
{
|
|
break;
|
|
}
|
|
const char *valstart = breakpt + 1;
|
|
if ( (breakpt = strchr (valstart, '\\')) != NULL )
|
|
{
|
|
value = D_UnescapeUserInfo(valstart, breakpt - valstart);
|
|
}
|
|
else
|
|
{
|
|
value = D_UnescapeUserInfo(valstart, strlen(valstart));
|
|
}
|
|
|
|
for (j = 0;
|
|
UserInfoStrings[j] && strnicmp (UserInfoStrings[j], ptr, valstart - ptr - 1) != 0;
|
|
++j)
|
|
{ }
|
|
if (UserInfoStrings[j] == NULL)
|
|
{
|
|
infotype = -1;
|
|
}
|
|
else
|
|
{
|
|
infotype = j;
|
|
}
|
|
}
|
|
switch (infotype)
|
|
{
|
|
case INFO_Autoaim: {
|
|
double angles;
|
|
|
|
angles = atof (value);
|
|
if (angles > 35.f || angles < 0.f)
|
|
{
|
|
info->aimdist = ANGLE_1*35;
|
|
}
|
|
else
|
|
{
|
|
info->aimdist = abs ((int)(angles * (float)ANGLE_1));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case INFO_Name:
|
|
{
|
|
char oldname[MAXPLAYERNAME+1];
|
|
|
|
strcpy (oldname, info->netname);
|
|
strncpy (info->netname, value, MAXPLAYERNAME);
|
|
info->netname[MAXPLAYERNAME] = 0;
|
|
CleanseString(info->netname);
|
|
|
|
if (update && strcmp (oldname, info->netname) != 0)
|
|
{
|
|
Printf ("%s is now known as %s\n", oldname, info->netname);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case INFO_Team:
|
|
UpdateTeam (i, atoi(value), update);
|
|
break;
|
|
|
|
case INFO_Color:
|
|
info->color = V_GetColorFromString (NULL, value);
|
|
R_BuildPlayerTranslation (i);
|
|
if (StatusBar != NULL && i == StatusBar->GetPlayer())
|
|
{
|
|
StatusBar->AttachToPlayer (&players[i]);
|
|
}
|
|
break;
|
|
|
|
case INFO_Skin:
|
|
info->skin = R_FindSkin (value, players[i].CurrentPlayerClass);
|
|
if (players[i].mo != NULL)
|
|
{
|
|
if (players[i].cls != NULL &&
|
|
players[i].mo->state->sprite ==
|
|
GetDefaultByType (players[i].cls)->SpawnState->sprite)
|
|
{ // Only change the sprite if the player is using a standard one
|
|
players[i].mo->sprite = skins[info->skin].sprite;
|
|
players[i].mo->scaleX = skins[info->skin].ScaleX;
|
|
players[i].mo->scaleY = skins[info->skin].ScaleY;
|
|
}
|
|
}
|
|
// Rebuild translation in case the new skin uses a different range
|
|
// than the old one.
|
|
R_BuildPlayerTranslation (i);
|
|
if (StatusBar != NULL && i == StatusBar->GetPlayer())
|
|
{
|
|
StatusBar->SetFace (&skins[info->skin]);
|
|
}
|
|
break;
|
|
|
|
case INFO_Gender:
|
|
info->gender = D_GenderToInt (value);
|
|
break;
|
|
|
|
case INFO_NeverSwitchOnPickup:
|
|
if (value[0] >= '0' && value[0] <= '9')
|
|
{
|
|
info->neverswitch = atoi (value) ? true : false;
|
|
}
|
|
else if (stricmp (value, "true") == 0)
|
|
{
|
|
info->neverswitch = 1;
|
|
}
|
|
else
|
|
{
|
|
info->neverswitch = 0;
|
|
}
|
|
break;
|
|
|
|
case INFO_MoveBob:
|
|
info->MoveBob = (fixed_t)(atof (value) * 65536.f);
|
|
break;
|
|
|
|
case INFO_StillBob:
|
|
info->StillBob = (fixed_t)(atof (value) * 65536.f);
|
|
break;
|
|
|
|
case INFO_PlayerClass:
|
|
info->PlayerClass = D_PlayerClassToInt (value);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (breakpt)
|
|
{
|
|
ptr = breakpt + 1;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
*stream += strlen (*((char **)stream)) + 1;
|
|
}
|
|
|
|
FArchive &operator<< (FArchive &arc, userinfo_t &info)
|
|
{
|
|
if (arc.IsStoring ())
|
|
{
|
|
arc.Write (&info.netname, sizeof(info.netname));
|
|
}
|
|
else
|
|
{
|
|
arc.Read (&info.netname, sizeof(info.netname));
|
|
}
|
|
arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
|
|
return arc;
|
|
}
|
|
|
|
CCMD (playerinfo)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
Printf ("%d. %s\n", i, players[i].userinfo.netname);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int i = atoi (argv[1]);
|
|
userinfo_t *ui = &players[i].userinfo;
|
|
Printf ("Name: %s\n", ui->netname);
|
|
Printf ("Team: %s (%d)\n", ui->team == TEAM_NONE ? "None" : Teams[ui->team].GetName (), ui->team);
|
|
Printf ("Aimdist: %d\n", ui->aimdist);
|
|
Printf ("Color: %06x\n", ui->color);
|
|
Printf ("Skin: %s (%d)\n", skins[ui->skin].name, ui->skin);
|
|
Printf ("Gender: %s (%d)\n", GenderNames[ui->gender], ui->gender);
|
|
Printf ("NeverSwitch: %d\n", ui->neverswitch);
|
|
Printf ("MoveBob: %g\n", ui->MoveBob/65536.f);
|
|
Printf ("StillBob: %g\n", ui->StillBob/65536.f);
|
|
Printf ("PlayerClass: %s (%d)\n",
|
|
ui->PlayerClass == -1 ? "Random" : PlayerClasses[ui->PlayerClass].Type->Meta.GetMetaString (APMETA_DisplayName),
|
|
ui->PlayerClass);
|
|
}
|
|
}
|