qzdoom/src/decallib.h
Randy Heit e2179d5c2d Guess what. It's not 2005 anymore.
SVN r184 (trunk)
2006-06-11 01:37:00 +00:00

128 lines
3.8 KiB
C++

/*
** decallib.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __DECALLIB_H__
#define __DECALLIB_H__
#include <string.h>
#include "doomtype.h"
#include "tarray.h"
#include "name.h"
class AActor;
class FDecalTemplate;
struct FDecalAnimator;
struct PClass;
class DBaseDecal;
struct side_s;
class FDecalBase
{
friend class FDecalLib;
public:
virtual const FDecalTemplate *GetDecal () const;
protected:
FDecalBase ();
virtual ~FDecalBase ();
FDecalBase *Left, *Right;
FName Name;
BYTE SpawnID;
TArray<const PClass *> Users; // Which actors generate this decal
};
class FDecalTemplate : public FDecalBase
{
friend class FDecalLib;
public:
FDecalTemplate () : Translation (0) {}
void ApplyToDecal (DBaseDecal *actor, side_s *wall) const;
const FDecalTemplate *GetDecal () const;
fixed_t ScaleX, ScaleY;
DWORD ShadeColor;
WORD Translation;
BYTE RenderStyle;
WORD PicNum;
WORD RenderFlags;
WORD Alpha; // same as (actor->alpha >> 1)
const FDecalAnimator *Animator;
const FDecalBase *LowerDecal;
enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 };
};
class FDecalLib
{
public:
FDecalLib ();
~FDecalLib ();
void Clear ();
void ReadDecals (); // SC_Open() should have just been called
void ReadAllDecals ();
const FDecalTemplate *GetDecalByNum (byte num) const;
const FDecalTemplate *GetDecalByName (const char *name) const;
private:
struct FTranslation;
static void DelTree (FDecalBase *root);
static FDecalBase *ScanTreeForNum (const BYTE num, FDecalBase *root);
static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root);
FTranslation *GenerateTranslation (DWORD start, DWORD end);
void AddDecal (const char *name, byte num, const FDecalTemplate &decal);
void AddDecal (FDecalBase *decal);
FDecalAnimator *FindAnimator (const char *name);
BYTE GetDecalID ();
void ParseDecal ();
void ParseDecalGroup ();
void ParseGenerator ();
void ParseFader ();
void ParseStretcher ();
void ParseSlider ();
void ParseCombiner ();
void ParseColorchanger ();
FDecalBase *Root;
FTranslation *Translations;
};
extern FDecalLib DecalLibrary;
#endif //__DECALLIB_H__