qzdoom/src/sound/i_musicinterns.h
Randy Heit f23e9df084 - Fixed: OPLMIDIDevice sent the wrong pitch wheel value to the player code.
Missimp.mid sounds a lot better now, though still a little off.
- Fixed: MIDI files that had ticks with nothing but meta-events did not play
  properly. (fixes sonic3_finalboss.mid)


SVN r868 (trunk)
2008-03-30 02:51:34 +00:00

433 lines
9.8 KiB
C++

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define USE_WINDOWS_DWORD
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400
#undef _WIN32_WINNT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#include <windows.h>
#include <mmsystem.h>
#else
#include <SDL.h>
#define FALSE 0
#define TRUE 1
#endif
#include <fmod.h>
#include "tempfiles.h"
#include "oplsynth/opl_mus_player.h"
#include "c_cvars.h"
#include "mus2midi.h"
#include "i_sound.h"
void I_InitMusicWin32 ();
void I_ShutdownMusicWin32 ();
extern float relative_volume;
// The base music class. Everything is derived from this --------------------
class MusInfo
{
public:
MusInfo ();
virtual ~MusInfo ();
virtual void MusicVolumeChanged(); // snd_musicvolume changed
virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
virtual void Play (bool looping) = 0;
virtual void Pause () = 0;
virtual void Resume () = 0;
virtual void Stop () = 0;
virtual bool IsPlaying () = 0;
virtual bool IsMIDI () const = 0;
virtual bool IsValid () const = 0;
virtual bool SetPosition (int order);
virtual void Update();
virtual FString GetStats();
enum EState
{
STATE_Stopped,
STATE_Playing,
STATE_Paused
} m_Status;
bool m_Looping;
bool m_NotStartedYet; // Song has been created but not yet played
};
// A device that provides a WinMM-like MIDI streaming interface -------------
#ifndef _WIN32
struct MIDIHDR
{
BYTE *lpData;
DWORD dwBufferLength;
DWORD dwBytesRecorded;
MIDIHDR *lpNext;
};
enum
{
MOD_MIDIPORT = 1,
MOD_SYNTH,
MOD_SQSYNTH,
MOD_FMSYNTH,
MOD_MAPPER,
MOD_WAVETABLE,
MOD_SWSYNTH
};
typedef BYTE *LPSTR;
#define MEVT_TEMPO ((BYTE)1)
#define MEVT_NOP ((BYTE)2)
#define MEVT_LONGMSG ((BYTE)128)
#define MEVT_EVENTTYPE(x) ((BYTE)((x) >> 24))
#define MEVT_EVENTPARM(x) ((x) & 0xffffff)
#define MOM_DONE 969
#endif
class MIDIDevice
{
public:
MIDIDevice();
virtual ~MIDIDevice();
virtual int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) = 0;
virtual void Close() = 0;
virtual bool IsOpen() const = 0;
virtual int GetTechnology() const = 0;
virtual int SetTempo(int tempo) = 0;
virtual int SetTimeDiv(int timediv) = 0;
virtual int StreamOut(MIDIHDR *data) = 0;
virtual int StreamOutSync(MIDIHDR *data) = 0;
virtual int Resume() = 0;
virtual void Stop() = 0;
virtual int PrepareHeader(MIDIHDR *data) = 0;
virtual int UnprepareHeader(MIDIHDR *data) = 0;
virtual bool FakeVolume() = 0;
virtual bool Pause(bool paused) = 0;
virtual bool NeedThreadedCallback() = 0;
};
// WinMM implementation of a MIDI output device -----------------------------
#ifdef _WIN32
class WinMIDIDevice : public MIDIDevice
{
public:
WinMIDIDevice(int dev_id);
~WinMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
protected:
static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
HMIDISTRM MidiOut;
UINT DeviceID;
DWORD SavedVolume;
bool VolumeWorks;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
};
#endif
// OPL implementation of a MIDI output device -------------------------------
class OPLMIDIDevice : public MIDIDevice, OPLmusicBlock
{
public:
OPLMIDIDevice();
~OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
void HandleEvent(int status, int parm1, int parm2);
int PlayTick();
SoundStream *Stream;
double Tempo;
double Division;
MIDIHDR *Events;
bool Started;
DWORD Position;
};
// Base class for streaming MUS and MIDI files ------------------------------
class MIDIStreamer : public MusInfo
{
public:
MIDIStreamer(bool opl);
~MIDIStreamer();
void MusicVolumeChanged();
void Play(bool looping);
void Pause();
void Resume();
void Stop();
bool IsPlaying();
bool IsMIDI() const;
bool IsValid() const;
void Update();
protected:
static void Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2);
void OutputVolume (DWORD volume);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
bool ServiceEvent();
int VolumeControllerChange(int channel, int volume);
// Virtuals for subclasses to override
virtual void CheckCaps();
virtual void DoInitialSetup() = 0;
virtual void DoRestart() = 0;
virtual bool CheckDone() = 0;
virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
enum
{
MAX_EVENTS = 128
};
enum
{
SONG_MORE,
SONG_DONE,
SONG_ERROR
};
#ifdef _WIN32
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
DWORD PlayerLoop();
HANDLE PlayerThread;
HANDLE ExitEvent;
HANDLE BufferDoneEvent;
#endif
MIDIDevice *MIDI;
DWORD Events[2][MAX_EVENTS*3];
MIDIHDR Buffer[2];
int BufferNum;
int EndQueued;
bool VolumeChanged;
bool Restarting;
bool InitialPlayback;
DWORD NewVolume;
int Division;
int Tempo;
int InitialTempo;
BYTE ChannelVolumes[16];
DWORD Volume;
bool UseOPLDevice;
bool CallbackIsThreaded;
};
// MUS file played with a MIDI stream ---------------------------------------
class MUSSong2 : public MIDIStreamer
{
public:
MUSSong2 (FILE *file, char *musiccache, int length);
~MUSSong2 ();
protected:
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
size_t MusP, MaxMusP;
};
// MIDI file played with a MIDI stream --------------------------------------
class MIDISong2 : public MIDIStreamer
{
public:
MIDISong2 (FILE *file, char *musiccache, int length, bool opl);
~MIDISong2 ();
protected:
void CheckCaps();
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceTracks(DWORD time);
struct TrackInfo;
void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
void SetTempo(int new_tempo);
BYTE *MusHeader;
TrackInfo *Tracks;
TrackInfo *TrackDue;
int NumTracks;
int Format;
WORD DesignationMask;
};
// Anything supported by FMOD out of the box --------------------------------
class StreamSong : public MusInfo
{
public:
StreamSong (const char *file, int offset, int length);
~StreamSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Stream != NULL; }
bool SetPosition (int order);
FString GetStats();
protected:
StreamSong () : m_Stream(NULL), m_LastPos(0) {}
SoundStream *m_Stream;
int m_LastPos;
};
// MIDI file played with Timidity and possibly streamed through FMOD --------
class TimiditySong : public StreamSong
{
public:
TimiditySong (FILE *file, char * musiccache, int length);
~TimiditySong ();
void Play (bool looping);
void Stop ();
bool IsPlaying ();
bool IsValid () const { return CommandLine.Len() > 0; }
void TimidityVolumeChanged();
protected:
void PrepTimidity ();
bool LaunchTimidity ();
FTempFileName DiskName;
#ifdef _WIN32
HANDLE ReadWavePipe;
HANDLE WriteWavePipe;
HANDLE KillerEvent;
HANDLE ChildProcess;
bool Validated;
bool ValidateTimidity ();
#else // _WIN32
int WavePipe[2];
pid_t ChildProcess;
#endif
FString CommandLine;
size_t LoopPos;
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
#ifdef _WIN32
static const char EventName[];
#endif
};
// MUS file played by a software OPL2 synth and streamed through FMOD -------
class OPLMUSSong : public StreamSong
{
public:
OPLMUSSong (FILE *file, char * musiccache, int length);
~OPLMUSSong ();
void Play (bool looping);
bool IsPlaying ();
bool IsValid () const;
void ResetChips ();
protected:
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
OPLmusicFile *Music;
};
// CD track/disk played through the multimedia system -----------------------
class CDSong : public MusInfo
{
public:
CDSong (int track, int id);
~CDSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Inited; }
protected:
CDSong () : m_Inited(false) {}
int m_Track;
bool m_Inited;
};
// CD track on a specific disk played through the multimedia system ---------
class CDDAFile : public CDSong
{
public:
CDDAFile (FILE *file, int length);
};
// --------------------------------------------------------------------------
extern MusInfo *currSong;
extern int nomusic;
EXTERN_CVAR (Float, snd_musicvolume)
EXTERN_CVAR (Bool, opl_enable)