qzdoom/wadsrc/static/zscript/hexen
Christoph Oelckers 7011010ff2 - fixed the drain callback.
- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.

This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
..
baseweapons.txt - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
bats.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
bishop.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
blastradius.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
boostarmor.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
centaur.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
clericboss.txt - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
clericflame.txt - fixed the drain callback. 2017-03-29 22:50:13 +02:00
clericholy.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
clericmace.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
clericplayer.txt
clericstaff.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
demons.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
dragon.txt - fixed a lost '='. 2016-11-16 21:12:16 +01:00
ettin.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
fighteraxe.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterboss.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
fighterfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterhammer.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterplayer.txt
fighterquietus.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
firedemon.txt - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
flame.txt
flechette.txt - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
flies.txt - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM. 2017-01-02 21:40:52 +01:00
fog.txt - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
healingradius.txt - scriptified ArtiHealingRadius. 2016-11-27 00:18:07 +01:00
heresiarch.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexenarmor.txt
hexendecorations.txt
hexenkeys.txt
hexenspecialdecs.txt - scriptified hexenspecialdecs. 2016-11-27 20:14:43 +01:00
iceguy.txt - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
korax.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
mageboss.txt - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
magecone.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
magelightning.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
mageplayer.txt
magestaff.txt - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
magewand.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
mana.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
pig.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
puzzleitems.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
scriptprojectiles.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
serpent.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
speedboots.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
spike.txt - scriptified Hexen's spike, which was the last remaining item in the game directories. 2016-11-29 18:42:48 +01:00
summon.txt - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
teleportother.txt - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
wraith.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00