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https://github.com/ZDoom/qzdoom.git
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550d687bcf
didn't work properly. It has to be done in the cheat code, not in APlayerPawn::AddInventory. - Fixed: The medikit and stimpack used a MaxAmount of 100 so that stamina upgrades were ineffective. SVN r214 (trunk)
51 lines
865 B
Text
51 lines
865 B
Text
// Health bonus -------------------------------------------------------------
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ACTOR HealthBonus : Health 2014
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{
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Game Doom
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SpawnID 152
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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Inventory.Amount 1
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Inventory.MaxAmount 200
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Inventory.PickupMessage "$GOTHTHBONUS"
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States
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{
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Spawn:
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BON1 ABCDCB 6
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Loop
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}
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}
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// Stimpack -----------------------------------------------------------------
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ACTOR Stimpack : Health 2011
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{
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Game Doom
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SpawnID 23
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Inventory.Amount 10
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Inventory.PickupMessage "$GOTSTIM"
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States
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{
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Spawn:
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STIM A -1
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Stop
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}
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}
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// Medikit -----------------------------------------------------------------
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ACTOR Medikit : Health 2012
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{
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Game Doom
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SpawnID 24
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Inventory.Amount 25
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Inventory.PickupMessage "$GOTMEDIKIT"
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Health.LowMessage 25, "$GOTMEDINEED"
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States
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{
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Spawn:
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MEDI A -1
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Stop
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}
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}
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