qzdoom/wadsrc/static/actors
Randy Heit a31bd78abe Fix definitions of A_State/A_Int/A_Bool
- These aren't action functions, so PARAM_ACTION_PROLOGUE is
  inappropriate.
2016-02-19 00:29:19 -06:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - Revert unneeded change to the frame letter. 2016-02-18 00:17:07 +01:00
heretic - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
hexen - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
raven - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
shared Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
strife - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
actor.txt Fix definitions of A_State/A_Int/A_Bool 2016-02-19 00:29:19 -06:00
constants.txt Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00