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https://github.com/ZDoom/qzdoom.git
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6c21616c85
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk)
33 lines
469 B
Text
33 lines
469 B
Text
skill baby
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AmmoFactor 2
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Baby"
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PicName "M_JKILL"
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Key i
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skill easy
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EasyBossBrain
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SpawnFilter "Easy"
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PicName "M_ROUGH"
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Key h
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skill normal
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SpawnFilter "Normal"
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PicName "M_HURT"
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Key h
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skill hard
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SpawnFilter "Hard"
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PicName "M_ULTRA"
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Key u
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skill nightmare
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AmmoFactor 2
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FastMonsters
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DisableCheats
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RespawnTime 12
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SpawnFilter "Nightmare"
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PicName "M_NMARE"
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MustConfirm
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Key n
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