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2874d927b1
whatever spawned the random spawner already took care of this. - Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to). SVN r4194 (trunk) |
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.. | ||
a_chicken.cpp | ||
a_dsparil.cpp | ||
a_hereticartifacts.cpp | ||
a_hereticimp.cpp | ||
a_hereticmisc.cpp | ||
a_hereticweaps.cpp | ||
a_ironlich.cpp | ||
a_knight.cpp | ||
a_wizard.cpp |