qzdoom/src/common
Gutawer 276cdde112
Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249)
* - modify Shape2D so that it manages its own vertex buffer

* - fix the last commit failing on Shape2Ds that were modified after AddShape was called

* - make buffers an array of F2DVertexBuffers instead of an array of pointers

* - fix AddShape with the same VBO but different transformation crashing the game

* - formatting fixes
2021-01-02 07:41:32 -05:00
..
2d Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249) 2021-01-02 07:41:32 -05:00
audio Simplify manual sound rolloff handling 2020-11-25 16:26:38 +01:00
console - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
engine - oops, fix previous commit, that wasn't meant to be in there 2021-01-01 22:44:36 -05:00
filesystem - Backend update. 2020-10-16 23:25:18 +02:00
fonts - backend update from Raze. 2020-11-23 15:45:33 +01:00
menu - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true 2020-12-09 16:20:42 -03:00
models - more 'override's. 2020-09-27 10:48:38 +02:00
objects - backend update from Raze. 2020-11-23 15:45:33 +01:00
platform - windows: create stub functions for the crash logger for ARM. this invites the possibility, hopefully, that if someone is inclined, to actually make one. it also cleans up the code a little bit for intel. 2021-01-01 20:52:18 -05:00
rendering Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249) 2021-01-02 07:41:32 -05:00
scripting Change type of ops[] to deal with goto *p for EDG compilers 2020-11-30 09:26:16 +02:00
statusbar - backend update from Raze. 2020-11-23 15:45:33 +01:00
textures - backend update from Raze. 2020-11-23 15:45:33 +01:00
thirdparty - Backend update. 2020-10-16 23:25:18 +02:00
utility - fixed: strbin did not check for a terminating 0-character right after an escaping backslash. 2020-12-11 11:22:07 +01:00