mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-15 17:02:09 +00:00
4ddfd0f46a
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges. - If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles. - Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max) - Properties: RipperLevel, RipLevelMin, and RipLevelMax. - RipperLevel: Applicable to monsters and projectiles. - RipLevelMin and RipLevelMax are only useful on monsters. - By default, all are 0. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt | ||
wadsrc.vcproj |