mirror of
https://github.com/ZDoom/qzdoom.git
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e7aa10b5c8
This was done to ensure that this code only runs when the thinker itself is fully set up. With a constructor there is no control about such things, if some common initialization needs to be done it has to be in the base constructor, but that makes the entire approach chosen here to ensure proper linking into the thinker chains impossible. ZDoom originally did it that way, which resulted in a very inflexible system and required some awful hacks to let the serializer work with it - the corresponding bSerialOverride flag is now gone. The only thinker class still having a constructor is DFraggleThinker, because it contains non-serializable data that needs to be initialized in a piece of code that always runs, regardless of whether the object is created explicitly or from a savegame.
481 lines
12 KiB
C++
481 lines
12 KiB
C++
/*
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** p_acs.h
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** ACS script stuff
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2012 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __P_ACS_H__
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#define __P_ACS_H__
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#include "doomtype.h"
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#include "dthinker.h"
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#define LOCAL_SIZE 20
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#define NUM_MAPVARS 128
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class FFont;
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class FileReader;
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struct line_t;
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class FSerializer;
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enum
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{
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NUM_WORLDVARS = 256,
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NUM_GLOBALVARS = 64
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};
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struct InitIntToZero
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{
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void Init(int &v)
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{
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v = 0;
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}
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};
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typedef TMap<int32_t, int32_t, THashTraits<int32_t>, InitIntToZero> FWorldGlobalArray;
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// Type of elements count is unsigned int instead of size_t to match ACSStringPool interface
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template <typename T, unsigned int N>
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struct BoundsCheckingArray
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{
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T &operator[](const unsigned int index)
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{
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if (index >= N)
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{
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I_Error("Out of bounds memory access in ACS VM");
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}
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return buffer[index];
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}
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T *Pointer() { return buffer; }
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unsigned int Size() const { return N; }
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void Fill(const T &value) { std::fill(std::begin(buffer), std::end(buffer), value); }
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private:
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T buffer[N];
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};
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// ACS variables with global scope
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extern BoundsCheckingArray<int32_t, NUM_GLOBALVARS> ACS_GlobalVars;
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extern BoundsCheckingArray<FWorldGlobalArray, NUM_GLOBALVARS> ACS_GlobalArrays;
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#define LIBRARYID_MASK 0xFFF00000
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#define LIBRARYID_SHIFT 20
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// Global ACS string table
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#define STRPOOL_LIBRARYID (INT_MAX >> LIBRARYID_SHIFT)
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#define STRPOOL_LIBRARYID_OR (STRPOOL_LIBRARYID << LIBRARYID_SHIFT)
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class ACSStringPool
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{
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public:
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ACSStringPool();
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int AddString(const char *str);
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int AddString(FString &str);
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const char *GetString(int strnum);
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void LockString(int levelnum, int strnum);
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void UnlockAll();
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void MarkString(int strnum);
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void LockStringArray(int levelnum, const int *strnum, unsigned int count);
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void MarkStringArray(const int *strnum, unsigned int count);
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void MarkStringMap(const FWorldGlobalArray &array);
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void PurgeStrings();
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void Clear();
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void Dump() const;
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void UnlockForLevel(int level) ;
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void ReadStrings(FSerializer &file, const char *key);
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void WriteStrings(FSerializer &file, const char *key) const;
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private:
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int FindString(const char *str, size_t len, unsigned int h, unsigned int bucketnum);
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int InsertString(FString &str, unsigned int h, unsigned int bucketnum);
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void FindFirstFreeEntry(unsigned int base);
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enum { NUM_BUCKETS = 251 };
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enum { FREE_ENTRY = 0xFFFFFFFE }; // Stored in PoolEntry's Next field
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enum { NO_ENTRY = 0xFFFFFFFF };
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enum { MIN_GC_SIZE = 100 }; // Don't auto-collect until there are this many strings
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struct PoolEntry
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{
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FString Str;
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unsigned int Hash;
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unsigned int Next = FREE_ENTRY;
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bool Mark;
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TArray<int> Locks;
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void Lock(int levelnum);
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void Unlock(int levelnum);
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};
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TArray<PoolEntry> Pool;
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unsigned int PoolBuckets[NUM_BUCKETS];
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unsigned int FirstFreeEntry;
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};
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extern ACSStringPool GlobalACSStrings;
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void P_CollectACSGlobalStrings();
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void P_ReadACSVars(FSerializer &);
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void P_WriteACSVars(FSerializer &);
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void P_ClearACSVars(bool);
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struct ACSProfileInfo
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{
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unsigned long long TotalInstr;
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unsigned int NumRuns;
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unsigned int MinInstrPerRun;
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unsigned int MaxInstrPerRun;
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ACSProfileInfo();
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void AddRun(unsigned int num_instr);
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void Reset();
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};
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struct ProfileCollector
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{
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ACSProfileInfo *ProfileData;
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class FBehavior *Module;
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int Index;
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};
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class ACSLocalVariables
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{
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public:
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ACSLocalVariables(TArray<int32_t> &variables)
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: memory(&variables[0])
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, count(variables.Size())
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{
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}
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void Reset(int32_t *const memory, const size_t count)
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{
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// TODO: pointer sanity check?
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// TODO: constraints on count?
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this->memory = memory;
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this->count = count;
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}
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int32_t& operator[](const size_t index)
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{
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if (index >= count)
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{
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I_Error("Out of bounds access to local variables in ACS VM");
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}
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return memory[index];
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}
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const int32_t *GetPointer() const
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{
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return memory;
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}
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private:
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int32_t *memory;
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size_t count;
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};
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struct ACSLocalArrayInfo
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{
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unsigned int Size;
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int Offset;
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};
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struct ACSLocalArrays
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{
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unsigned int Count;
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ACSLocalArrayInfo *Info;
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ACSLocalArrays()
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{
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Count = 0;
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Info = NULL;
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}
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~ACSLocalArrays()
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{
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if (Info != NULL)
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{
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delete[] Info;
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Info = NULL;
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}
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}
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// Bounds-checking Set and Get for local arrays
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void Set(ACSLocalVariables &locals, int arraynum, int arrayentry, int value)
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{
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if ((unsigned int)arraynum < Count &&
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(unsigned int)arrayentry < Info[arraynum].Size)
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{
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locals[Info[arraynum].Offset + arrayentry] = value;
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}
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}
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int Get(ACSLocalVariables &locals, int arraynum, int arrayentry)
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{
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if ((unsigned int)arraynum < Count &&
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(unsigned int)arrayentry < Info[arraynum].Size)
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{
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return locals[Info[arraynum].Offset + arrayentry];
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}
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return 0;
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}
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};
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// The in-memory version
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struct ScriptPtr
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{
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int Number;
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uint32_t Address;
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uint8_t Type;
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uint8_t ArgCount;
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uint16_t VarCount;
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uint16_t Flags;
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ACSLocalArrays LocalArrays;
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ACSProfileInfo ProfileData;
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};
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// The present ZDoom version
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struct ScriptPtr3
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{
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int16_t Number;
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uint8_t Type;
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uint8_t ArgCount;
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uint32_t Address;
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};
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// The intermediate ZDoom version
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struct ScriptPtr1
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{
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int16_t Number;
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uint16_t Type;
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uint32_t Address;
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uint32_t ArgCount;
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};
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// The old Hexen version
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struct ScriptPtr2
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{
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uint32_t Number; // Type is Number / 1000
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uint32_t Address;
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uint32_t ArgCount;
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};
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struct ScriptFlagsPtr
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{
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uint16_t Number;
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uint16_t Flags;
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};
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struct ScriptFunctionInFile
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{
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uint8_t ArgCount;
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uint8_t LocalCount;
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uint8_t HasReturnValue;
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uint8_t ImportNum;
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uint32_t Address;
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};
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struct ScriptFunction
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{
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uint8_t ArgCount;
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uint8_t HasReturnValue;
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uint8_t ImportNum;
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int LocalCount;
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uint32_t Address;
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ACSLocalArrays LocalArrays;
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};
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// Script types
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enum
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{
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SCRIPT_Closed = 0,
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SCRIPT_Open = 1,
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SCRIPT_Respawn = 2,
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SCRIPT_Death = 3,
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SCRIPT_Enter = 4,
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SCRIPT_Pickup = 5,
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SCRIPT_BlueReturn = 6,
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SCRIPT_RedReturn = 7,
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SCRIPT_WhiteReturn = 8,
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SCRIPT_Lightning = 12,
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SCRIPT_Unloading = 13,
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SCRIPT_Disconnect = 14,
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SCRIPT_Return = 15,
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SCRIPT_Event = 16, // [BB]
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SCRIPT_Kill = 17, // [JM]
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SCRIPT_Reopen = 18, // [Nash]
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};
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// Script flags
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enum
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{
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SCRIPTF_Net = 0x0001 // Safe to "puke" in multiplayer
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};
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enum ACSFormat { ACS_Old, ACS_Enhanced, ACS_LittleEnhanced, ACS_Unknown };
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class FBehavior
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{
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public:
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FBehavior ();
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~FBehavior ();
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bool Init(int lumpnum, FileReader * fr = NULL, int len = 0);
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bool IsGood ();
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uint8_t *FindChunk (uint32_t id) const;
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uint8_t *NextChunk (uint8_t *chunk) const;
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const ScriptPtr *FindScript (int number) const;
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void StartTypedScripts (uint16_t type, AActor *activator, bool always, int arg1, bool runNow);
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uint32_t PC2Ofs (int *pc) const { return (uint32_t)((uint8_t *)pc - Data); }
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int *Ofs2PC (uint32_t ofs) const { return (int *)(Data + ofs); }
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int *Jump2PC (uint32_t jumpPoint) const { return Ofs2PC(JumpPoints[jumpPoint]); }
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ACSFormat GetFormat() const { return Format; }
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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int GetArrayVal (int arraynum, int index) const;
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void SetArrayVal (int arraynum, int index, int value);
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inline bool CopyStringToArray(int arraynum, int index, int maxLength, const char * string);
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int FindFunctionName (const char *funcname) const;
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int FindMapVarName (const char *varname) const;
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int FindMapArray (const char *arrayname) const;
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int GetLibraryID () const { return LibraryID; }
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int *GetScriptAddress (const ScriptPtr *ptr) const { return (int *)(ptr->Address + Data); }
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int GetScriptIndex (const ScriptPtr *ptr) const { ptrdiff_t index = ptr - Scripts; return index >= NumScripts ? -1 : (int)index; }
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ScriptPtr *GetScriptPtr(int index) const { return index >= 0 && index < NumScripts ? &Scripts[index] : NULL; }
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int GetLumpNum() const { return LumpNum; }
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int GetDataSize() const { return DataSize; }
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const char *GetModuleName() const { return ModuleName; }
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ACSProfileInfo *GetFunctionProfileData(int index) { return index >= 0 && index < NumFunctions ? &FunctionProfileData[index] : NULL; }
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ACSProfileInfo *GetFunctionProfileData(ScriptFunction *func) { return GetFunctionProfileData((int)(func - (ScriptFunction *)Functions)); }
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const char *LookupString (uint32_t index) const;
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BoundsCheckingArray<int32_t *, NUM_MAPVARS> MapVars;
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private:
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struct ArrayInfo;
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ACSFormat Format;
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int LumpNum;
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uint8_t *Data;
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int DataSize;
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uint8_t *Chunks;
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ScriptPtr *Scripts;
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int NumScripts;
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ScriptFunction *Functions;
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ACSProfileInfo *FunctionProfileData;
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int NumFunctions;
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ArrayInfo *ArrayStore;
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int NumArrays;
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ArrayInfo **Arrays;
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int NumTotalArrays;
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uint32_t StringTable;
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int32_t MapVarStore[NUM_MAPVARS];
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TArray<FBehavior *> Imports;
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uint32_t LibraryID;
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char ModuleName[9];
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TArray<int> JumpPoints;
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void LoadScriptsDirectory ();
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static int SortScripts (const void *a, const void *b);
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void UnencryptStrings ();
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void UnescapeStringTable(uint8_t *chunkstart, uint8_t *datastart, bool haspadding);
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int FindStringInChunk (uint32_t *chunk, const char *varname) const;
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void SerializeVars (FSerializer &arc);
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void SerializeVarSet (FSerializer &arc, int32_t *vars, int max);
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void MarkMapVarStrings() const;
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void LockMapVarStrings(int levelnum) const;
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friend struct FBehaviorContainer;
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};
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struct FBehaviorContainer
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{
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TArray<FBehavior *> StaticModules;
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FBehavior *LoadModule(int lumpnum, FileReader *fr = nullptr, int len = 0);
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void LoadDefaultModules();
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void UnloadModules();
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bool CheckAllGood();
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FBehavior *GetModule(int lib);
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void SerializeModuleStates(FSerializer &arc);
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void MarkLevelVarStrings();
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void LockLevelVarStrings(int levelnum);
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void UnlockLevelVarStrings(int levelnum);
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const ScriptPtr *FindScript(int script, FBehavior *&module);
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const char *LookupString(uint32_t index);
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void StartTypedScripts(uint16_t type, AActor *activator, bool always, int arg1 = 0, bool runNow = false);
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void StopMyScripts(AActor *actor);
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void ArrangeScriptProfiles(TArray<ProfileCollector> &profiles);
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void ArrangeFunctionProfiles(TArray<ProfileCollector> &profiles);
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};
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class DLevelScript;
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class DACSThinker : public DThinker
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{
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DECLARE_CLASS(DACSThinker, DThinker)
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HAS_OBJECT_POINTERS
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public:
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static const int DEFAULT_STAT = STAT_SCRIPTS;
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void Construct() {}
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~DACSThinker();
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void Serialize(FSerializer &arc);
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void Tick();
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typedef TMap<int, DLevelScript *> ScriptMap;
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ScriptMap RunningScripts; // Array of all synchronous scripts
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void DumpScriptStatus();
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void StopScriptsFor(AActor *actor);
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private:
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DLevelScript *LastScript = nullptr;
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DLevelScript *Scripts = nullptr; // List of all running scripts
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friend class DLevelScript;
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friend class FBehavior;
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friend struct FBehaviorContainer;
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};
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#endif //__P_ACS_H__
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