mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-18 10:11:40 +00:00
680 lines
No EOL
17 KiB
Text
680 lines
No EOL
17 KiB
Text
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// Flags for A_PainAttack
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const int PAF_NOSKULLATTACK = 1;
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const int PAF_AIMFACING = 2;
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const int PAF_NOTARGET = 4;
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// Flags for A_VileAttack
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
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// Flags for A_Saw
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const int SF_NORANDOM = 1;
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const int SF_RANDOMLIGHTMISS = 2;
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const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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const int SF_STEALARMOR = 128;
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// Flags for A_BFGSpray
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const int BFGF_HURTSOURCE = 1;
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const int BFGF_MISSILEORIGIN = 2;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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const int CMF_ABSOLUTEPITCH = 16;
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const int CMF_OFFSETPITCH = 32;
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const int CMF_SAVEPITCH = 64;
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const int CMF_ABSOLUTEANGLE = 128;
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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const int CBAF_NORANDOMPUFFZ = 16;
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const int CBAF_PUFFTARGET = 32;
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const int CBAF_PUFFMASTER = 64;
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const int CBAF_PUFFTRACER = 128;
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// Flags for A_GunFlash
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const int GFF_NOEXTCHANGE = 1;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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const int FBF_NORANDOMPUFFZ = 32;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION = 1 << 0;
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const int SXF_ABSOLUTEPOSITION = 1 << 1;
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const int SXF_ABSOLUTEANGLE = 1 << 2;
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const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
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const int SXF_SETMASTER = 1 << 4;
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const int SXF_NOCHECKPOSITION = 1 << 5;
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const int SXF_TELEFRAG = 1 << 6;
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const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
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const int SXF_TRANSFERPITCH = 1 << 9;
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const int SXF_TRANSFERPOINTERS = 1 << 10;
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const int SXF_USEBLOODCOLOR = 1 << 11;
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const int SXF_CLEARCALLERTID = 1 << 12;
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const int SXF_MULTIPLYSPEED = 1 << 13;
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const int SXF_TRANSFERSCALE = 1 << 14;
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const int SXF_TRANSFERSPECIAL = 1 << 15;
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const int SXF_CLEARCALLERSPECIAL = 1 << 16;
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const int SXF_TRANSFERSTENCILCOL = 1 << 17;
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const int SXF_TRANSFERALPHA = 1 << 18;
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const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
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const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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const int SXF_TRANSFERSPRITEFRAME = 1 << 24;
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const int SXF_TRANSFERROLL = 1 << 25;
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const int SXF_ISTARGET = 1 << 26;
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const int SXF_ISMASTER = 1 << 27;
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const int SXF_ISTRACER = 1 << 28;
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// Flags for A_Chase
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enum
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{
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CHF_FASTCHASE = 1,
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CHF_NOPLAYACTIVE = 2,
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CHF_NIGHTMAREFAST = 4,
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CHF_RESURRECT = 8,
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CHF_DONTMOVE = 16,
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CHF_NORANDOMTURN = 32,
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CHF_NODIRECTIONTURN = 64,
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CHF_NOPOSTATTACKTURN = 128,
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CHF_STOPIFBLOCKED = 256,
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CHF_DONTTURN = CHF_NORANDOMTURN | CHF_NOPOSTATTACKTURN | CHF_STOPIFBLOCKED
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};
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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const int LOF_NOJUMP = 32;
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// Flags for A_Respawn
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const int RSF_FOG = 1;
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const int RSF_KEEPTARGET = 2;
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const int RSF_TELEFRAG = 4;
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// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
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enum
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{
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JLOSF_PROJECTILE = 1,
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JLOSF_NOSIGHT = 1 << 1,
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JLOSF_CLOSENOFOV = 1 << 2,
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JLOSF_CLOSENOSIGHT = 1 << 3,
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JLOSF_CLOSENOJUMP = 1 << 4,
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JLOSF_DEADNOJUMP = 1 << 5,
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JLOSF_CHECKMASTER = 1 << 6,
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JLOSF_TARGETLOS = 1 << 7,
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JLOSF_FLIPFOV = 1 << 8,
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JLOSF_ALLYNOJUMP = 1 << 9,
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JLOSF_COMBATANTONLY = 1 << 10,
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JLOSF_NOAUTOAIM = 1 << 11,
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JLOSF_CHECKTRACER = 1 << 12,
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};
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
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const int WRF_ALLOWRELOAD = 16;
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const int WRF_ALLOWZOOM = 32;
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const int WRF_DISABLESWITCH = 64;
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const int WRF_ALLOWUSER1 = 128;
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const int WRF_ALLOWUSER2 = 256;
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const int WRF_ALLOWUSER3 = 512;
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const int WRF_ALLOWUSER4 = 1024;
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// Flags for A_SelectWeapon
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const int SWF_SELECTPRIORITY = 1;
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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const int MRF_UNDOALWAYS = 4096;
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const int MRF_TRANSFERTRANSLATION = 8192;
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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const int RGF_EXPLICITANGLE = 4;
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const int RGF_FULLBRIGHT = 8;
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const int RGF_CENTERZ = 16;
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const int RGF_NORANDOMPUFFZ = 32;
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// Flags for A_Mushroom
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const int MSF_Standard = 0;
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const int MSF_Classic = 1;
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const int MSF_DontHurt = 2;
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// Flags for A_Explode
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const int XF_HURTSOURCE = 1;
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const int XF_NOTMISSILE = 4;
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const int XF_EXPLICITDAMAGETYPE = 1 << 3;
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// Flags for A_RadiusThrust
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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const int RTF_THRUSTZ = 16;
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// Flags for A_RadiusDamageSelf
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const int RDSF_BFGDAMAGE = 1;
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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const int BF_DONTWARN = 2;
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const int BF_AFFECTBOSSES = 4;
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const int BF_NOIMPACTDAMAGE = 8;
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// Flags for A_SeekerMissile
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const int SMF_LOOK = 1;
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const int SMF_PRECISE = 2;
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const int SMF_CURSPEED = 4;
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// Flags for A_CustomPunch
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const int CPF_USEAMMO = 1;
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const int CPF_DAGGER = 2;
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const int CPF_PULLIN = 4;
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const int CPF_NORANDOMPUFFZ = 8;
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const int CPF_NOTURN = 16;
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const int CPF_STEALARMOR = 32;
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// Flags for A_CustomMissile
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const int FPF_AIMATANGLE = 1;
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const int FPF_TRANSFERTRANSLATION = 2;
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const int FPF_NOAUTOAIM = 4;
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const int FBF_PUFFTARGET = 64;
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const int FBF_PUFFMASTER = 128;
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const int FBF_PUFFTRACER = 256;
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// Flags for A_Teleport
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enum
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{
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TF_TELEFRAG = 0x00000001, // Allow telefrag in order to teleport.
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TF_RANDOMDECIDE = 0x00000002, // Randomly fail based on health. (A_Srcr2Decide)
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TF_FORCED = 0x00000004, // Forget what's in the way. TF_Telefrag takes precedence though.
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TF_KEEPVELOCITY = 0x00000008, // Preserve velocity.
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TF_KEEPANGLE = 0x00000010, // Keep angle.
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TF_USESPOTZ = 0x00000020, // Set the z to the spot's z, instead of the floor.
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TF_NOSRCFOG = 0x00000040, // Don't leave any fog behind when teleporting.
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TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
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TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
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TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
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TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
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TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
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TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
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TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
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};
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// Flags for A_WolfAttack
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const int WAF_NORANDOM = 1;
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const int WAF_USEPUFF = 2;
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// Flags for A_RadiusGive
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enum
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{
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RGF_GIVESELF = 1,
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RGF_PLAYERS = 1 << 1,
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RGF_MONSTERS = 1 << 2,
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RGF_OBJECTS = 1 << 3,
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RGF_VOODOO = 1 << 4,
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RGF_CORPSES = 1 << 5,
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RGF_NOTARGET = 1 << 6,
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RGF_NOTRACER = 1 << 7,
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RGF_NOMASTER = 1 << 8,
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RGF_CUBE = 1 << 9,
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RGF_NOSIGHT = 1 << 10,
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RGF_MISSILES = 1 << 11,
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RGF_INCLUSIVE = 1 << 12,
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RGF_ITEMS = 1 << 13,
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RGF_KILLED = 1 << 14,
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RGF_EXFILTER = 1 << 15,
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RGF_EXSPECIES = 1 << 16,
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RGF_EITHER = 1 << 17,
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};
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// Activation flags
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enum
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{
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THINGSPEC_Default = 0,
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THINGSPEC_ThingActs = 1,
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THINGSPEC_ThingTargets = 2,
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THINGSPEC_TriggerTargets = 4,
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THINGSPEC_MonsterTrigger = 8,
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THINGSPEC_MissileTrigger = 16,
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THINGSPEC_ClearSpecial = 32,
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THINGSPEC_NoDeathSpecial = 64,
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THINGSPEC_TriggerActs = 128,
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};
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// Shorter aliases for same
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const int AF_Default = 0;
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const int AF_ThingActs = 1;
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const int AF_ThingTargets = 2;
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const int AF_TriggerTargets = 4;
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const int AF_MonsterTrigger = 8;
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const int AF_MissileTrigger = 16;
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const int AF_ClearSpecial = 32;
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const int AF_NoDeathSpecial = 64;
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const int AF_TriggerActs = 128;
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// Flags for A_TakeInventory and A_TakeFromTarget
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const int TIF_NOTAKEINFINITE = 1;
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// constants for A_PlaySound
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enum
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{
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CHAN_AUTO = 0,
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CHAN_WEAPON = 1,
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CHAN_VOICE = 2,
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CHAN_ITEM = 3,
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CHAN_BODY = 4,
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CHAN_5 = 5,
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CHAN_6 = 6,
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CHAN_7 = 7,
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64
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};
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// sound attenuation values
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const float ATTN_NONE = 0;
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const float ATTN_NORM = 1;
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const float ATTN_IDLE = 1.001;
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const float ATTN_STATIC = 3;
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// For SetPlayerProprty action special
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Const Int PROP_FROZEN = 0;
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Const Int PROP_NOTARGET = 1;
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Const Int PROP_INSTANTWEAPONSWITCH = 2;
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Const Int PROP_FLY = 3;
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Const Int PROP_TOTALLYFROZEN = 4;
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Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
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Const Int PROP_STRENGTH = 6; // (Deprecated)
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Const Int PROP_INVISIBILITY = 7; // (Deprecated)
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Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
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Const Int PROP_ALLMAP = 9; // (Deprecated)
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Const Int PROP_INFRARED = 10; // (Deprecated)
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Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
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Const Int PROP_FLIGHT = 12; // (Deprecated)
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Const Int PROP_SPEED = 15; // (Deprecated)
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Const Int PROP_BUDDHA = 16;
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// Line_SetBlocking
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Const Int BLOCKF_CREATURES = 1;
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Const Int BLOCKF_MONSTERS = 2;
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Const Int BLOCKF_PLAYERS = 4;
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Const Int BLOCKF_FLOATERS = 8;
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Const Int BLOCKF_PROJECTILES = 16;
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Const Int BLOCKF_EVERYTHING = 32;
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Const Int BLOCKF_RAILING = 64;
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Const Int BLOCKF_USE = 128;
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// Pointer constants, bitfield-enabled
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Const Int AAPTR_DEFAULT = 0;
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Const Int AAPTR_NULL = 0x1;
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Const Int AAPTR_TARGET = 0x2;
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Const Int AAPTR_MASTER = 0x4;
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Const Int AAPTR_TRACER = 0x8;
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Const Int AAPTR_PLAYER_GETTARGET = 0x10;
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Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
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Const Int AAPTR_PLAYER1 = 0x40;
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Const Int AAPTR_PLAYER2 = 0x80;
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Const Int AAPTR_PLAYER3 = 0x100;
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Const Int AAPTR_PLAYER4 = 0x200;
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Const Int AAPTR_PLAYER5 = 0x400;
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Const Int AAPTR_PLAYER6 = 0x800;
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Const Int AAPTR_PLAYER7 = 0x1000;
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Const Int AAPTR_PLAYER8 = 0x2000;
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Const Int AAPTR_FRIENDPLAYER = 0x4000;
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Const Int AAPTR_LINETARGET = 0x8000;
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// Pointer operation flags
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Const Int PTROP_UNSAFETARGET = 1;
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Const Int PTROP_UNSAFEMASTER = 2;
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Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
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// Flags for A_Warp
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Const Int WARPF_ABSOLUTEOFFSET = 0x1;
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Const Int WARPF_ABSOLUTEANGLE = 0x2;
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Const Int WARPF_USECALLERANGLE = 0x4;
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Const Int WARPF_NOCHECKPOSITION = 0x8;
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Const Int WARPF_INTERPOLATE = 0x10;
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Const Int WARPF_WARPINTERPOLATION = 0x20;
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Const Int WARPF_COPYINTERPOLATION = 0x40;
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Const Int WARPF_STOP = 0x80;
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Const Int WARPF_TOFLOOR = 0x100;
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Const Int WARPF_TESTONLY = 0x200;
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Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
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Const Int WARPF_ABSOLUTEPOSITION = 0x400;
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Const Int WARPF_BOB = 0x800;
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Const Int WARPF_MOVEPTR = 0x1000;
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Const Int WARPF_USETID = 0x2000;
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Const Int WARPF_COPYVELOCITY = 0x4000;
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Const Int WARPF_COPYPITCH = 0x8000;
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// flags for A_SetPitch/SetAngle/SetRoll
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const int SPF_FORCECLAMP = 1;
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const int SPF_INTERPOLATE = 2;
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// flags for A_CheckLOF
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enum
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{
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CLOFF_NOAIM_VERT = 0x1,
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CLOFF_NOAIM_HORZ = 0x2,
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CLOFF_JUMPENEMY = 0x4,
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CLOFF_JUMPFRIEND = 0x8,
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CLOFF_JUMPOBJECT = 0x10,
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CLOFF_JUMPNONHOSTILE = 0x20,
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CLOFF_SKIPENEMY = 0x40,
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CLOFF_SKIPFRIEND = 0x80,
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CLOFF_SKIPOBJECT = 0x100,
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CLOFF_SKIPNONHOSTILE = 0x200,
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CLOFF_MUSTBESHOOTABLE = 0x400,
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CLOFF_SKIPTARGET = 0x800,
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CLOFF_ALLOWNULL = 0x1000,
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CLOFF_CHECKPARTIAL = 0x2000,
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CLOFF_MUSTBEGHOST = 0x4000,
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CLOFF_IGNOREGHOST = 0x8000,
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CLOFF_MUSTBESOLID = 0x10000,
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CLOFF_BEYONDTARGET = 0x20000,
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CLOFF_FROMBASE = 0x40000,
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CLOFF_MUL_HEIGHT = 0x80000,
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CLOFF_MUL_WIDTH = 0x100000,
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CLOFF_JUMP_ON_MISS = 0x200000,
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CLOFF_AIM_VERT_NOOFFSET = 0x400000,
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CLOFF_SETTARGET = 0x800000,
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CLOFF_SETMASTER = 0x1000000,
|
|
CLOFF_SETTRACER = 0x2000000,
|
|
|
|
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
|
|
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
|
|
};
|
|
|
|
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
|
enum
|
|
{
|
|
KILS_FOILINVUL = 0x00000001,
|
|
KILS_KILLMISSILES = 0x00000002,
|
|
KILS_NOMONSTERS = 0x00000004,
|
|
KILS_FOILBUDDHA = 0x00000008,
|
|
KILS_EXFILTER = 0x00000010,
|
|
KILS_EXSPECIES = 0x00000020,
|
|
KILS_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
|
enum
|
|
{
|
|
DMSS_FOILINVUL = 0x00000001,
|
|
DMSS_AFFECTARMOR = 0x00000002,
|
|
DMSS_KILL = 0x00000004,
|
|
DMSS_NOFACTOR = 0x00000008,
|
|
DMSS_FOILBUDDHA = 0x00000010,
|
|
DMSS_NOPROTECT = 0x00000020,
|
|
DMSS_EXFILTER = 0x00000040,
|
|
DMSS_EXSPECIES = 0x00000080,
|
|
DMSS_EITHER = 0x00000100,
|
|
DMSS_INFLICTORDMGTYPE = 0x00000200,
|
|
};
|
|
|
|
// Flags for A_AlertMonsters
|
|
const int AMF_TARGETEMITTER = 1;
|
|
const int AMF_TARGETNONPLAYER = 2;
|
|
const int AMF_EMITFROMTARGET = 4;
|
|
|
|
// Flags for A_Remove*
|
|
enum
|
|
{
|
|
RMVF_MISSILES = 0x00000001,
|
|
RMVF_NOMONSTERS = 0x00000002,
|
|
RMVF_MISC = 0x00000004,
|
|
RMVF_EVERYTHING = 0x00000008,
|
|
RMVF_EXFILTER = 0x00000010,
|
|
RMVF_EXSPECIES = 0x00000020,
|
|
RMVF_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Fade*
|
|
enum
|
|
{
|
|
FTF_REMOVE = 1 << 0,
|
|
FTF_CLAMP = 1 << 1,
|
|
};
|
|
|
|
// Flags for A_Face*
|
|
enum
|
|
{
|
|
FAF_BOTTOM = 1,
|
|
FAF_MIDDLE = 2,
|
|
FAF_TOP = 4,
|
|
FAF_NODISTFACTOR = 8,
|
|
};
|
|
|
|
// Flags for A_QuakeEx
|
|
enum
|
|
{
|
|
QF_RELATIVE = 1,
|
|
QF_SCALEDOWN = 1 << 1,
|
|
QF_SCALEUP = 1 << 2,
|
|
QF_MAX = 1 << 3,
|
|
QF_FULLINTENSITY = 1 << 4,
|
|
QF_WAVE = 1 << 5,
|
|
};
|
|
|
|
// A_CheckProximity flags
|
|
enum
|
|
{
|
|
CPXF_ANCESTOR = 1,
|
|
CPXF_LESSOREQUAL = 1 << 1,
|
|
CPXF_NOZ = 1 << 2,
|
|
CPXF_COUNTDEAD = 1 << 3,
|
|
CPXF_DEADONLY = 1 << 4,
|
|
CPXF_EXACT = 1 << 5,
|
|
CPXF_SETTARGET = 1 << 6,
|
|
CPXF_SETMASTER = 1 << 7,
|
|
CPXF_SETTRACER = 1 << 8,
|
|
CPXF_FARTHEST = 1 << 9,
|
|
CPXF_CLOSEST = 1 << 10,
|
|
CPXF_SETONPTR = 1 << 11,
|
|
CPXF_CHECKSIGHT = 1 << 12,
|
|
};
|
|
|
|
// Flags for A_CheckBlock
|
|
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
|
enum
|
|
{
|
|
CBF_NOLINES = 1 << 0, //Don't check actors.
|
|
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
|
CBF_SETMASTER = 1 << 2, //^ but with master.
|
|
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
|
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
|
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
|
|
CBF_NOACTORS = 1 << 6, //Don't check actors.
|
|
CBF_ABSOLUTEPOS = 1 << 7, //Absolute position for offsets.
|
|
CBF_ABSOLUTEANGLE = 1 << 8, //Absolute angle for offsets.
|
|
};
|
|
|
|
enum
|
|
{
|
|
SPF_FULLBRIGHT = 1,
|
|
SPF_RELPOS = 1 << 1,
|
|
SPF_RELVEL = 1 << 2,
|
|
SPF_RELACCEL = 1 << 3,
|
|
SPF_RELANG = 1 << 4,
|
|
SPF_NOTIMEFREEZE = 1 << 5,
|
|
|
|
SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
|
|
};
|
|
|
|
//Flags for A_FaceMovementDirection
|
|
enum
|
|
{
|
|
FMDF_NOPITCH = 1 << 0,
|
|
FMDF_INTERPOLATE = 1 << 1,
|
|
FMDF_NOANGLE = 1 << 2,
|
|
};
|
|
|
|
// Flags for GetZAt
|
|
enum
|
|
{
|
|
GZF_ABSOLUTEPOS = 1, // Use the absolute position instead of an offsetted one.
|
|
GZF_ABSOLUTEANG = 1 << 1, // Don't add the actor's angle to the parameter.
|
|
GZF_CEILING = 1 << 2, // Check the ceiling instead of the floor.
|
|
GZF_3DRESTRICT = 1 << 3, // Ignore midtextures and 3D floors above the pointer's z.
|
|
GZF_NOPORTALS = 1 << 4, // Don't pass through any portals.
|
|
GZF_NO3DFLOOR = 1 << 5, // Pass all 3D floors.
|
|
};
|
|
|
|
// Flags for A_WeaponOffset
|
|
enum
|
|
{
|
|
WOF_KEEPX = 1,
|
|
WOF_KEEPY = 1 << 1,
|
|
WOF_ADD = 1 << 2,
|
|
};
|
|
|
|
// Flags for psprite layers
|
|
enum
|
|
{
|
|
PSPF_ADDWEAPON = 1 << 0,
|
|
PSPF_ADDBOB = 1 << 1,
|
|
PSPF_POWDOUBLE = 1 << 2,
|
|
PSPF_CVARFAST = 1 << 3,
|
|
};
|
|
|
|
// Default psprite layers
|
|
enum
|
|
{
|
|
PSP_WEAPON = 1,
|
|
PSP_FLASH = 1000,
|
|
};
|
|
|
|
enum
|
|
{
|
|
// These are the original inputs sent by the player.
|
|
INPUT_OLDBUTTONS,
|
|
INPUT_BUTTONS,
|
|
INPUT_PITCH,
|
|
INPUT_YAW,
|
|
INPUT_ROLL,
|
|
INPUT_FORWARDMOVE,
|
|
INPUT_SIDEMOVE,
|
|
INPUT_UPMOVE,
|
|
|
|
// These are the inputs, as modified by P_PlayerThink().
|
|
// Most of the time, these will match the original inputs, but
|
|
// they can be different if a player is frozen or using a
|
|
// chainsaw.
|
|
MODINPUT_OLDBUTTONS,
|
|
MODINPUT_BUTTONS,
|
|
MODINPUT_PITCH,
|
|
MODINPUT_YAW,
|
|
MODINPUT_ROLL,
|
|
MODINPUT_FORWARDMOVE,
|
|
MODINPUT_SIDEMOVE,
|
|
MODINPUT_UPMOVE
|
|
};
|
|
|
|
enum
|
|
{
|
|
BT_ATTACK = 1<<0, // Press "Fire".
|
|
BT_USE = 1<<1, // Use button, to open doors, activate switches.
|
|
BT_JUMP = 1<<2,
|
|
BT_CROUCH = 1<<3,
|
|
BT_TURN180 = 1<<4,
|
|
BT_ALTATTACK = 1<<5, // Press your other "Fire".
|
|
BT_RELOAD = 1<<6, // [XA] Reload key. Causes state jump in A_WeaponReady.
|
|
BT_ZOOM = 1<<7, // [XA] Zoom key. Ditto.
|
|
|
|
// The rest are all ignored by the play simulation and are for scripts.
|
|
BT_SPEED = 1<<8,
|
|
BT_STRAFE = 1<<9,
|
|
|
|
BT_MOVERIGHT = 1<<10,
|
|
BT_MOVELEFT = 1<<11,
|
|
BT_BACK = 1<<12,
|
|
BT_FORWARD = 1<<13,
|
|
BT_RIGHT = 1<<14,
|
|
BT_LEFT = 1<<15,
|
|
BT_LOOKUP = 1<<16,
|
|
BT_LOOKDOWN = 1<<17,
|
|
BT_MOVEUP = 1<<18,
|
|
BT_MOVEDOWN = 1<<19,
|
|
BT_SHOWSCORES = 1<<20,
|
|
|
|
BT_USER1 = 1<<21,
|
|
BT_USER2 = 1<<22,
|
|
BT_USER3 = 1<<23,
|
|
BT_USER4 = 1<<24,
|
|
};
|
|
// Flags for GetAngle
|
|
enum
|
|
{
|
|
GAF_RELATIVE = 1,
|
|
GAF_SWITCH = 1 << 1,
|
|
};
|
|
|
|
//Flags for A_CopySpriteFrame
|
|
enum
|
|
{
|
|
CPSF_NOSPRITE = 1,
|
|
CPSF_NOFRAME = 1 << 1,
|
|
}; |