.. |
hw_bsp.cpp
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- moved gl_bsp.cpp to its proper place.
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2018-05-22 21:36:42 +02:00 |
hw_clipper.cpp
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
hw_clipper.h
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
hw_decal.cpp
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- changed GLDecal to work without a pointer to the generating GLWall.
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2018-05-03 21:42:34 +02:00 |
hw_drawinfo.h
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- make the vertex buffer accessible from the hwrenderer code.
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2018-05-22 18:48:10 +02:00 |
hw_drawlist.cpp
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- GLDrawList moved to hwrenderer/.
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2018-04-29 12:56:06 +02:00 |
hw_drawlist.h
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- GLDrawList moved to hwrenderer/.
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2018-04-29 12:56:06 +02:00 |
hw_drawstructs.h
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- render sector planes in one draw call.
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2018-05-19 15:20:46 +02:00 |
hw_fakeflat.cpp
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- moved CurrentMapSections and in_area from GLSceneDrawer to HWDrawInfo.
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2018-05-21 22:04:29 +02:00 |
hw_fakeflat.h
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- some Transfer_Heights related optimizations.
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2018-05-01 09:02:24 +02:00 |
hw_flats.cpp
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- missed this.
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2018-05-19 15:40:33 +02:00 |
hw_portal.h
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- make the vertex buffer accessible from the hwrenderer code.
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2018-05-22 18:48:10 +02:00 |
hw_renderhacks.cpp
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Merge branch 'indexbuffer'
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2018-05-22 22:10:21 +02:00 |
hw_sky.cpp
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- moved gl_sky.cpp
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2018-04-28 00:22:25 +02:00 |
hw_skydome.cpp
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- route the BlurScene call in the menu through DFrameBuffer.
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2018-05-18 00:22:57 +02:00 |
hw_skydome.h
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- split off the data generation parts of gl_skydome.cpp
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2018-04-28 00:50:42 +02:00 |
hw_spritelight.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
hw_sprites.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-05-22 21:36:52 +02:00 |
hw_walls.cpp
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- moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers.
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2018-05-05 23:32:55 +02:00 |
hw_walls_vertex.cpp
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- fixed missing geometry with render precision set to quality
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2018-05-03 21:10:05 +02:00 |
hw_weapon.cpp
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- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
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2018-05-21 17:52:03 +02:00 |
hw_weapon.h
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- weapon drawing code refactor complete.
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2018-05-04 23:11:37 +02:00 |