qzdoom/src/hwrenderer/scene
Christoph Oelckers b612e182b4 Merge branch 'indexbuffer'
# Conflicts:
#	src/gl/data/gl_vertexbuffer.h
#	src/gl/scene/gl_flats.cpp
#	src/hwrenderer/data/flatvertices.h
2018-05-22 22:10:21 +02:00
..
hw_bsp.cpp - moved gl_bsp.cpp to its proper place. 2018-05-22 21:36:42 +02:00
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - render sector planes in one draw call. 2018-05-19 15:20:46 +02:00
hw_fakeflat.cpp - moved CurrentMapSections and in_area from GLSceneDrawer to HWDrawInfo. 2018-05-21 22:04:29 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - missed this. 2018-05-19 15:40:33 +02:00
hw_portal.h - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
hw_renderhacks.cpp Merge branch 'indexbuffer' 2018-05-22 22:10:21 +02:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_sprites.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-22 21:36:52 +02:00
hw_walls.cpp - moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers. 2018-05-05 23:32:55 +02:00
hw_walls_vertex.cpp - fixed missing geometry with render precision set to quality 2018-05-03 21:10:05 +02:00
hw_weapon.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00