qzdoom/src/thingdef
Christoph Oelckers 238d4c3fac - More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
2009-09-14 19:44:14 +00:00
..
olddecorations.cpp - Split the bounce types completely into separate flags and consolidated 2009-09-06 01:49:17 +00:00
thingdef.cpp - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
thingdef_codeptr.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
thingdef_data.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
thingdef_exp.cpp - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
thingdef_parse.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
thingdef_properties.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
thingdef_states.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00