qzdoom/wadsrc/static/zscript
ZZYZX df1a90fb1b Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed typo in A_BrainSpit. 2017-01-02 23:26:19 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
strife - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
actor.txt - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
compatibility.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
constants.txt more inventory scriptification 2017-01-19 23:42:12 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00