qzdoom/src/gl/dynlights
2016-01-30 00:45:47 +01:00
..
a_dynlight.cpp - fixed: flickering dynamic lights with their first intensity value larger than the second one weren't properly linked into all touching sectors. 2016-01-30 00:45:47 +01:00
gl_dynlight.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_dynlight.h - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_dynlight1.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_glow.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_glow.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp - fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created... 2015-01-24 13:13:54 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00