mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
834 lines
24 KiB
Text
834 lines
24 KiB
Text
6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
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{
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// Slightly squash the pillars in the starting room with "stimpacks"
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// floating on them so that they can be obtained.
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setsectoroffset 62 floor -8
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setwallyscale 286 front bot 1.090909
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setwallyscale 287 front bot 1.090909
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setwallyscale 288 front bot 1.090909
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setwallyscale 289 front bot 1.090909
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setsectoroffset 63 floor -8
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setwallyscale 290 front bot 1.090909
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setwallyscale 291 front bot 1.090909
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setwallyscale 292 front bot 1.090909
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setwallyscale 293 front bot 1.090909
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setsectoroffset 118 floor -8
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setwallyscale 710 front bot 1.090909
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setwallyscale 711 front bot 1.090909
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setwallyscale 712 front bot 1.090909
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setwallyscale 713 front bot 1.090909
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setsectoroffset 119 floor -8
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setwallyscale 714 front bot 1.090909
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setwallyscale 715 front bot 1.090909
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setwallyscale 716 front bot 1.090909
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setwallyscale 717 front bot 1.090909
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setslopeoverflow
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polyobj
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}
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B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
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801304DA3784308D333951B5E0CF8E9E // map02
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6EA4D5CAEA16857B2A882467E1633BC2 // map03
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A4E01929938958BB9DA9EF3066802184 // map04
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54F4B897BAA50F070CECA25555031C15 // map05
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BB93EA15CA068FBC7E0381E4E959207C // map06
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960397183E44D26212E8876681D2801D // map07
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E4D05765BDB5BF9D22F0548E2807BAE9 // map08
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696203E7A2C8A14C00F8824F74BD3D53 // map09
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EEFB83ABB26A473382FAA063CF120501 // map10
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FD031167E57BD1EEB65279F5895300F2 // map11
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9C69328D5B82392DEA1C0552CF283F38 // map12
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16569BB1F80D52304319DDD0C2DE4B5A // map13
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1760E2F04B4E2C5CDD235855FCAB8327 // map14
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A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
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2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16
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1CE294781A2455DE72C197E0B3DF6212 // map31
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{
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setslopeoverflow
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resetplayerspeed
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}
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5C594C67CF7721005DE71429F9811370 // Eternal Doom map03
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{
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// fix broken staircase. The compatibility option is not sufficient
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// to reliably handle this so clear the tags from the unwanted sectors.
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setsectortag 212 0
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setsectortag 213 0
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setsectortag 214 0
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}
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6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25
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{
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stairs
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maskedmidtex
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corpsegibs
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vileghosts
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}
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10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28
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{
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// What's really sad is that I got a separate bug report for this map
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// years ago, but nobody made mention of this problem back then.
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trace
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useblocking
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}
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// mostly cosmetic (except AV MAP07 and MM2 MAP25)
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0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6
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4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4
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9F2BE080A33F775294BD78822456924E // Nukemine e1m4
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CD31793D3A4B00231B124C0C23649644 // Strain map02
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19094AEB53D12EFC8E0568424F659F11 // Strain map31
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60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29
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F84AB4557464A383E93F37CD3A82AC48 // MM2 map03
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1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25
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941E4CB56EE4184E0B1ED43486AB0BBF // AV map07
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{
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shorttex
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}
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2FE901F659A16E58D7BCD7C30021C238 // AV map15
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74AF92E96FE10D039D31C1F6526D7D7C // Real World map11
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{
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trace
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}
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9D50EBE17CEC78938C7A668DB0768611 // Strain map07: Make the exit accessible
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{
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clearlineflags 1021 1
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}
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71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind
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96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels
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BA530202AF0BA0C6CBAE6A0C7076FB72 // Requiem map04
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{
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useblocking
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}
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// Cosmetic, but that option was added just for this map so it'd be a shame not to use it
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6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01
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{
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sectorsounds
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}
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7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29
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{
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wallrun
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}
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// Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666
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32FC3115A3162B623F0D0F4E7DEE6861 // e1m8
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{
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anybossdeath
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}
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// Arch-Vile ghost monster effect is used by the following maps
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145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26
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5379C080299EB961792B50AD96821543 // Hell to Pay map14
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7837B5334A277F107515D649BCEFB682 // Hell to Pay map22
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2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24
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65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32
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2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23
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3CA5493FEFF2E27BFD4181E6C4A3C2BF // The Waterfront map01
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CBDFEFAC579A62DE8F1B48CA4A09D381 // gather2.wad map05 and darkside.wad map01
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C7A2FAFB0AFB2632C50AD625CDB50E51 // Reverie map18
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9E5724BC6135AA6F86EE54FD4D91F1E2 // Project X map14
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01899825FFEAE016D39C02A7DA4B218F // Archie map01
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1D9F3AFDC2517C2E450491ED13896712 // Seej map01
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0AE745A3AB86D15FB2FB74489962C421 // 6pack2 map02
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2EA635C6B6AEC76B6BC77448DAB22F9A // Squadron 417 map21
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1E998262EE319B7D088E01DE782E6B41 // Mayhem 2013 map05
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A81E2734F735A82720D8E0F1442BA0C9 // Imp's [sic] are Ghost Gods map01
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{
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corpsegibs
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vileghosts
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}
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// invert the sorting order of overlapping sprites at the same spot
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551D6B416EB3324790BC0F0F74B49600 // Strain map13
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2F49C29691F8565F0B99B27FCF2627E6 // Astrostein 1 MAP01
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55A741F9C2955C2B06F2387E45ED6C62 // MAP02
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4E7286B735671A942C54FAC6CB52A8C3 // MAP03
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825772094FF3569FC3722145F82F820A // MAP04
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CB6CF6BE0EA4A6AB9830FBB7F9192B80 // MAP05
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AB24CCF84C2FE1A543FE033589BD1FBC // MAP06
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6BE0908B4DAFF53AA0A7493C04A608A4 // MAP07
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305275E5E07755E17AAB064981279295 // MAP08
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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F0C95C76237DF617560577767EC21E1C // MAP10
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2A2AF2CDAB7E7A66D28AFC3AA6243DCC // Astrostein 2 map01
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0667DA831EB293D3387579565C11F0DD // map02
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76DA72420EBE0A53D861373D7123DE33 // map03
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5A4F8186580FFE41BCD80960B7F19CA8 // map04
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E3A1EE2A0A2FB27496074057E3FA82F0 // map05
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1CA60DE4062F41DC1A39396228913882 // map06
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DABC3033A734DEF402A8FEF6C2FEDCC2 // map07
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2E8211EA051EA8C3241859D1854386D6 // map08
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EAD27C506AFC856BE07DDDDED20D7ED0 // map09
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7DA47B044E2D5D17EAE2960BBFAEDE1A // Astrostein 3 map10
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46E0F4529E8E396DEDC8DB83443078A7 // map13
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2742D556921FBE753C16175F0C980091 // map14
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AB1A6C1D3898D4259C0645306939374C // map15
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0599F0D0CC1F41F52B7E8214D0348EEA // map17
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CA267398C9B3A8F79349D3394F8B2106 // map20
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{
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spritesort
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}
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DCE862393CAAA6FF1294FB7056B53057 // UAC Ultra map07: Contains a scroller depending on Boom side effects
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{
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setlinespecial 391 Sector_CopyScroller 99 6 0 0 0
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}
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1D9E43988940CCD3555724E15DD8B1AB // Happy Time Circus map01 has bad teleporters
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040F83028FFA74456E335ED300BE2C33 // MAP17 (TownInfection.wad)
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156FA31F5FF72A87BF345B68029D3051 // MAP02 (nprject5.wad)
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AF40D0E49BD1B76D4B1AADD8212ADC46 // MAP01 (the wad that shall not be named =P)
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91341EF9250760C9B550752E1D91CC24 // rock and roll rebel radio against satan city (rnrrrasc.wad) map01
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{
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ignoreteleporttags
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}
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8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
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9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
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91E173901E6F3800B81AB646976247CD // Claustrophobia 1024, map01
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{
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badangles
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}
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E2B5D1400279335811C1C1C0B437D9C8 // Deathknights of the Dark Citadel, map54
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{
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// This map has two gear boxes which are flagged for player cross
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// activation instead of the proper player uses activation.
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setactivation 963 2
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setactivation 943 2
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}
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3F249EDD62A3A08F53A6C53CB4C7ABE5 // Artica 3 map01
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{
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clearlinespecial 66
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}
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8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03
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{
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floormove
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}
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// There is a special at the beginning of the level which relies on the Pain Elemental's lost soul limit.
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811A0C97777A198BC9B2BB558CB46E6A // Hell Revealed map19
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{
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limitpain
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}
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// Daedalus: Fix SPAC_Push lines that aren't on lines you can actually push
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3ABB618A475BCBC531B457BAA6E4E70A // map04
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{
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// forcefields
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// the lines we're setting are already set for repeatable SPAC_Push
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clearlinespecial 90
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setlinespecial 3749 ACS_Execute 23 0 1 0 0
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clearlinespecial 94
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setlinespecial 3766 ACS_Execute 23 0 2 0 0
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clearlinespecial 92
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setlinespecial 3777 ACS_Execute 23 0 3 0 0
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clearlinespecial 98
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setlinespecial 3784 ACS_Execute 23 0 4 0 0
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}
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795FDE3CC1C97140F326D0152B3FCE2A // map24
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{
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// doors
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clearlinespecial 1512
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setlinespecial 1505 Door_Raise 213 50 100 0 0
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setlineflags 1505 0x200 // repeatable
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setactivation 1505 16 // SPAC_Push
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clearlinespecial 1514
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setlinespecial 1508 Door_Raise 213 50 100 0 0
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setlineflags 1508 0x200
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setactivation 1508 16
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clearlinespecial 1525
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setlinespecial 1522 Door_Raise 214 50 100 0 0
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setlineflags 1522 0x200
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setactivation 1522 16
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clearlinespecial 1530
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setlinespecial 1527 Door_Raise 214 50 100 0 0
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setlineflags 1527 0x200
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setactivation 1527 16
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clearlinespecial 5277
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setlinespecial 5209 Door_Raise 24 20 255 0 0
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setlineflags 5209 0x200
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setactivation 5209 16
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clearlinespecial 5714
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setlinespecial 5267 Door_Raise 24 20 255 0 0
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setlineflags 5267 0x200
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setactivation 5267 16
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clearlinespecial 5715
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setlinespecial 5229 Door_Raise 24 20 255 0 0
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setlineflags 5229 0x200
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setactivation 5229 16
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clearlinespecial 5345
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setlinespecial 5232 Door_Raise 24 20 255 0 0
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setlineflags 5232 0x200
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setactivation 5232 16
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// consoles?
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clearlinespecial 3639
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setlinespecial 3633 ACS_Execute 14 0 0 0 0
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setlinespecial 3635 ACS_Execute 14 0 0 0 0
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setlineflags 3633 0x200
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setlineflags 3635 0x200
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setactivation 3633 16
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setactivation 3635 16
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clearlinespecial 3647
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setlinespecial 3644 ACS_Execute 14 0 0 0 0
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setlinespecial 3641 ACS_Execute 14 0 0 0 0
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setlineflags 3644 0x200
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setlineflags 3641 0x200
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setactivation 3644 16
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setactivation 3641 16
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clearlinespecial 3659
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clearlinespecial 3657
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setlinespecial 3653 ACS_Execute 13 0 0 0 0
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setlinespecial 3655 ACS_Execute 13 0 0 0 0
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setlinespecial 3651 ACS_Execute 13 0 0 0 0
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setlinespecial 3654 ACS_Execute 13 0 0 0 0
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setlineflags 3653 0x200
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setlineflags 3655 0x200
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setlineflags 3651 0x200
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setlineflags 3654 0x200
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setactivation 3653 16
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setactivation 3655 16
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setactivation 3651 16
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setactivation 3654 16
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}
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// Community Chest 3
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F481922F4881F74760F3C0437FD5EDD0 // map03
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{
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// I have no idea how this conveyor belt setup manages to work under Boom.
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// Set the sector the voodoo doll ends up standing on when sectors tagged
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// 1 are raised so that the voodoo doll will be carried.
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setlinespecial 3559 Sector_CopyScroller 17 6 0 0 0
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}
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7C1913DEE396BA26CFF22A0E9369B7D2 // Nuke Mine, e1m2
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{
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pointonline
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}
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5B862477519B21B30059A466F2FF6460 // Khorus, map08
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{
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// This map uses a voodoo conveyor with slanted walls to shunt the
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// voodoo doll into side areas. For some reason, this voodoo doll
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// is unable to slide on them, because the slide calculation gets
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// them slightly inside the walls and thinks they are stuck. I could
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// not reproduce this with the real player, which is what has me
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// stumped. So, help them out be attaching some ThrustThing specials
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// to the walls.
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setlinespecial 443 ThrustThing 96 4 0 0 0
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setlineflags 443 0x200 // repeatable
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setactivation 443 16 // SPAC_Push
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setlinespecial 455 ThrustThing 96 4 0 0 0
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setlineflags 455 0x200 // repeatable
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setactivation 455 16 // SPAC_Push
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}
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8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
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65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
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3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14
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{
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rebuildnodes
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}
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3D1E36E50F5A8D289E15433941605224 // Master Levels, catwalk.wad
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{
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// make it impossible to open door to 1-way bridge before getting red key
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setsectortag 35 0 // existing tag must be cleared before new one can be set
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setsectortag 35 15
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setactivation 605 1 // SPAC_PCross
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setactivation 606 1
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setactivation 607 1
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setactivation 608 1
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setlinespecial 605 Door_Open 15 64 0 0 0 // fast, stay open
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setlinespecial 606 Door_Open 15 64 0 0 0
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setlinespecial 607 Door_Open 15 64 0 0 0
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setlinespecial 608 Door_Open 15 64 0 0 0
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}
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3B9CAA02952F405269353FAAD8F8EC33 // Master Levels, nessus.wad
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{
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// move secret sector from too-thin doorframe to BFG closet
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setsectorspecial 211 0
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setsectorspecial 212 1024
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// lower floor a bit so secret sector can be entered fully
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setsectoroffset 212 floor -16
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// make secret door stay open so you can't get locked in closet
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setlinespecial 1008 Door_Open 0 64 0 0 0
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}
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1891E029994B023910CFE0B3209C3CDB // Ultimate Simplicity, map07
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{
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// It is possible to get stuck on skill 0 or 1 when no shots have been fired
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// after sector 17 became accessible and before entering famous mancubus room.
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// Monsters from the mentioned sector won't be alerted and so
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// they won't teleport into the battle. ACS will wait forever for their deaths.
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setlinespecial 397 NoiseAlert 0 0 0 0 0
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setlinespecial 411 NoiseAlert 0 0 0 0 0
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}
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952CC8D03572E17BA550B01B366EFBB9 // Cheogsh map01
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{
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// make the blue key spawn above the 3D floor
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setthingz 918 296
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}
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64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
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{
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// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
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// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
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// still set when returning to the origin map.
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linkfrozenprops
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}
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D62DCA9EC226DE49108D5DD9271F7631 // Cheogsh 2 map04
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{
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// Stuff in megasphere cage is positioned too low
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setthingz 1640 528
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setthingz 1641 528
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setthingz 1642 528
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setthingz 1643 528
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setthingz 1644 528
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setthingz 1645 528
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setthingz 1646 528
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setthingz 1647 528
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setthingz 1648 528
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setthingz 1649 528
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}
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E89CCC7E155F1032F693359CC219BE6C // hexen.wad map30
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B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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6941BDC2F80C0FEBE34EFA23D5FB72B7 // sonic.wad map10
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{
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DisablePushWindowCheck
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}
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|
|
DFC18B92BF3E8142B8684ECD8BD2EF06 // TNT: Evilution map15
|
|
{
|
|
// raise up sector with its counterpart so 100% kills becomes possible
|
|
setsectortag 330 11
|
|
}
|
|
|
|
2C4A3356C5EB3526D2C72A4AA4B18A36 // TNT: Evilution map29
|
|
{
|
|
// remove mancubus who always gets stuck in teleport tunnel, preventing
|
|
// 100% kills on HMP
|
|
setthingflags 405 0
|
|
}
|
|
|
|
A53AE580A4AF2B5D0B0893F86914781E // TNT: Evilution map31
|
|
{
|
|
setthingflags 470 2016
|
|
}
|
|
|
|
D99AD22FF21A41B4EECDB3A7C803D75E // TNT: Evilution map32
|
|
{
|
|
// door can close permanently; make switch that opens it repeatable
|
|
setlineflags 872 0x200
|
|
// switch should only open way to red key, don't lower bars yet,
|
|
// instead make line just before red key open bars
|
|
setsectortag 197 0
|
|
setsectortag 197 8
|
|
setlinespecial 1279 Floor_LowerToLowest 8 32 0 0 0
|
|
setactivation 1240 1 // SPAC_PCross
|
|
setlinespecial 1240 Floor_LowerToLowest 38 32 0 0 0
|
|
}
|
|
|
|
279BB50468FE9F5B36C6D821E4902369 // Plutonia Experiment map30
|
|
{
|
|
// flag items in deathmatch-only area correctly so that 100% items
|
|
// are possible in solo
|
|
setthingflags 250 17
|
|
setthingflags 251 17
|
|
setthingflags 252 17
|
|
setthingflags 253 17
|
|
setthingflags 254 17
|
|
setthingflags 206 17
|
|
}
|
|
|
|
4CB7AAC5C43CF32BDF05FD36481C1D9F // Plutonia: Revisited map27
|
|
{
|
|
setlinespecial 1214 Plat_DownWaitUpStayLip 20 64 150 0 0
|
|
setlinespecial 1215 Plat_DownWaitUpStayLip 20 64 150 0 0
|
|
setlinespecial 1216 Plat_DownWaitUpStayLip 20 64 150 0 0
|
|
setlinespecial 1217 Plat_DownWaitUpStayLip 20 64 150 0 0
|
|
setlinespecial 1227 Plat_DownWaitUpStayLip 20 64 150 0 0
|
|
}
|
|
|
|
D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29
|
|
{
|
|
nopassover
|
|
}
|
|
|
|
5397C3B7D9B33AAF526D15A81A762828 // daedalus.wad Travel tubes (they are all identical)
|
|
{
|
|
multiexit
|
|
}
|
|
|
|
C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
|
|
{
|
|
maskedmidtex
|
|
}
|
|
|
|
7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01
|
|
{
|
|
teleport
|
|
}
|
|
|
|
8570AA0D6737C0A19DB66767764F157F // sonic.wad map04
|
|
{
|
|
noslopeid
|
|
}
|
|
|
|
05AA32F1D2220A462DCDA245ED22B94B // sonic.wad map09
|
|
{
|
|
polyobj
|
|
}
|
|
|
|
|
|
D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
|
|
19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
|
|
{
|
|
pointonline
|
|
}
|
|
|
|
5B26545FF21B051CA06D389CE535684C // doom.wad e1m4
|
|
{
|
|
// missing textures
|
|
setwalltexture 693 back top BROWN1
|
|
// fix HOM errors with sectors too low
|
|
setsectoroffset 9 floor 8
|
|
setsectoroffset 105 floor 8
|
|
setsectoroffset 132 floor 8
|
|
setsectoroffset 137 floor 8
|
|
}
|
|
A24FE135D5B6FD427FE27BEF89717A65 // doom.wad e2m2
|
|
{
|
|
// missing textures
|
|
setwalltexture 947 back top BROWN1
|
|
setwalltexture 1596 back top WOOD1
|
|
}
|
|
1BC04D646B32D3A3E411DAF3C1A38FF8 // doom.wad e2m4
|
|
{
|
|
// missing textures
|
|
setwalltexture 551 back top PIPE4
|
|
setwalltexture 865 back bot STEP5
|
|
setwalltexture 1062 front top GSTVINE1
|
|
setwalltexture 1071 front top MARBLE1
|
|
}
|
|
99C580AD8FABE923CAB485CB7F3C5E5D // doom.wad e2m5
|
|
{
|
|
// missing textures
|
|
setwalltexture 590 back top GRAYBIG
|
|
setwalltexture 590 front bot BROWN1
|
|
}
|
|
3838AB29292587A7EE3CA71E7040868D // doom.wad e2m6
|
|
{
|
|
// missing texture
|
|
setwalltexture 1091 back top compspan
|
|
}
|
|
8590F489879870C098CD7029C3187159 // doom.wad e2m7
|
|
{
|
|
// missing texture
|
|
setwalltexture 1286 front bot SHAWN2
|
|
}
|
|
8A6399FAAA2E68649D4E4B16642074BE // doom.wad e2m9
|
|
{
|
|
// missing textures
|
|
setwalltexture 121 back top SW1LION
|
|
setwalltexture 123 back top GSTONE1
|
|
setwalltexture 140 back top GSTONE1
|
|
}
|
|
2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
|
|
{
|
|
// This line is erroneously specified as Door_Raise that monsters
|
|
// can operate. If they do, they block you off from half the map. Change
|
|
// this into a one-shot Door_Open so that it won't close.
|
|
setlinespecial 1069 Door_Open 0 16 0 0 0
|
|
clearlineflags 1069 0x200
|
|
}
|
|
5AC51CA9F1B57D4538049422A5E37291 // doom.wad e3m7
|
|
{
|
|
// missing texture
|
|
setwalltexture 971 back top SP_HOT1
|
|
}
|
|
DA0C8281AC70EEC31127C228BCD7FE2C // doom.wad e4m1
|
|
{
|
|
// missing texture
|
|
setwalltexture 470 front top GSTONE1
|
|
}
|
|
F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
|
|
{
|
|
// Remove unreachable secrets
|
|
setsectorspecial 124 0
|
|
setsectorspecial 125 0
|
|
// clear staircase to secret area
|
|
setsectorspecial 127 0
|
|
setsectorspecial 128 0
|
|
setsectorspecial 129 0
|
|
setsectorspecial 130 0
|
|
setsectorspecial 131 0
|
|
setsectorspecial 132 0
|
|
setsectorspecial 133 0
|
|
setsectorspecial 134 0
|
|
setsectorspecial 136 0
|
|
setsectorspecial 137 0
|
|
setsectorspecial 138 0
|
|
setsectorspecial 147 0
|
|
setsectorspecial 148 0
|
|
setsectorspecial 149 0
|
|
setsectorspecial 150 0
|
|
setsectorspecial 151 0
|
|
setsectorspecial 152 0
|
|
setsectorspecial 155 0
|
|
}
|
|
AAECADD4D97970AFF702D86FAFAC7D17 // doom.wad e4m4
|
|
{
|
|
// missing textures
|
|
setwalltexture 427 back top BROWNHUG
|
|
setwalltexture 558 back top BROWNHUG
|
|
setwalltexture 567 front top BROWNHUG
|
|
setwalltexture 572 front top BROWNHUG
|
|
}
|
|
94D4C869A0C02EF4F7375022B36AAE45 // Ultimate Doom, e4m7
|
|
{
|
|
// Remove unreachable secrets
|
|
setsectorspecial 263 0
|
|
setsectorspecial 264 0
|
|
}
|
|
|
|
|
|
AB24AE6E2CB13CBDD04600A4D37F9189 // doom2.wad map02
|
|
1EC0AF1E3985650F0C9000319C599D0C // doom2bfg.wad map02
|
|
{
|
|
// missing textures
|
|
setwalltexture 327 front bot STONE4
|
|
setwalltexture 328 front bot STONE4
|
|
setwalltexture 338 front bot STONE4
|
|
setwalltexture 339 front bot STONE4
|
|
}
|
|
CEC791136A83EEC4B91D39718BDF9D82 // doom2.wad map04
|
|
{
|
|
// missing textures
|
|
setwalltexture 456 back top SUPPORT3
|
|
setwalltexture 108 front top STONE
|
|
setwalltexture 109 front top STONE
|
|
setwalltexture 110 front top STONE
|
|
setwalltexture 111 front top STONE
|
|
setwalltexture 127 front top STONE
|
|
setwalltexture 128 front top STONE
|
|
// remove erroneous blue keycard pickup ambush sector tags (nearby viewing windows, and the lights)
|
|
setsectortag 19 0
|
|
setsectortag 20 0
|
|
setsectortag 23 0
|
|
setsectortag 28 0
|
|
setsectortag 33 0
|
|
setsectortag 34 0
|
|
setsectortag 83 0
|
|
setsectortag 85 0
|
|
}
|
|
9E061AD7FBCD7FAD968C976CB4AA3B9D // doom2.wad map05
|
|
{
|
|
// fix bug with opening westmost door in door hallway - incorrect sector tagging - see doomwiki.org for more info
|
|
setsectortag 4 0
|
|
setsectortag 153 0
|
|
}
|
|
66C46385EB1A23D60839D1532522076B // doom2.wad map08
|
|
{
|
|
// missing texture
|
|
setwalltexture 101 back top BRICK7
|
|
}
|
|
5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
|
|
{
|
|
// missing textures
|
|
setwalltexture 1259 back top BSTONE2
|
|
setwalltexture 1305 back top BSTONE2
|
|
}
|
|
1A540BA717BF9EC85F8522594C352F2A // Doom II, map15
|
|
{
|
|
setsectorspecial 147 0
|
|
}
|
|
0D491365C1B88B7D1B603890100DD03E // doom2.wad map18
|
|
{
|
|
// missing textures
|
|
setwalltexture 451 front mid metal
|
|
setwalltexture 459 front mid metal
|
|
}
|
|
B5506B1E8F2FC272AD0C77B9E0DF5491 // doom2.wad map19
|
|
{
|
|
// missing textures
|
|
setwalltexture 355 back top STONE2
|
|
setwalltexture 736 front top SLADWALL
|
|
}
|
|
EBDAC00E9D25D884B2C8F4B1F0390539 // doom2.wad map21
|
|
{
|
|
// push ceiling down in glitchy sectors above the stair switches
|
|
setsectoroffset 50 ceil -56
|
|
setsectoroffset 54 ceil -56
|
|
}
|
|
110F84DE041052B59307FAF0293E6BC0 // Doom II, map27
|
|
{
|
|
setsectorspecial 93 0
|
|
setwalltexture 582 back top ZIMMER3
|
|
}
|
|
20251EDA21B2F2ECF6FF5B8BBC00B26C // Doom II, MAP29
|
|
{
|
|
// Missing textures on teleporters
|
|
setwalltexture 405 back bot SUPPORT3
|
|
setwalltexture 406 back bot SUPPORT3
|
|
setwalltexture 407 back bot SUPPORT3
|
|
setwalltexture 408 back bot SUPPORT3
|
|
setwalltexture 516 back bot SUPPORT3
|
|
setwalltexture 517 back bot SUPPORT3
|
|
setwalltexture 518 back bot SUPPORT3
|
|
setwalltexture 519 back bot SUPPORT3
|
|
setwalltexture 524 back bot SUPPORT3
|
|
setwalltexture 525 back bot SUPPORT3
|
|
setwalltexture 526 back bot SUPPORT3
|
|
setwalltexture 527 back bot SUPPORT3
|
|
setwalltexture 1146 back bot SUPPORT3
|
|
setwalltexture 1147 back bot SUPPORT3
|
|
setwalltexture 1148 back bot SUPPORT3
|
|
setwalltexture 1149 back bot SUPPORT3
|
|
setwalltexture 1138 back bot SUPPORT3
|
|
setwalltexture 1139 back bot SUPPORT3
|
|
setwalltexture 1140 back bot SUPPORT3
|
|
setwalltexture 1141 back bot SUPPORT3
|
|
}
|
|
ABC4EB5A1535ECCD0061AD14F3547908 // Plutonia Experiment, map26
|
|
{
|
|
setsectorspecial 156 0
|
|
}
|
|
|
|
FF635FB9A2F076566299910F8C78F707 // nerve.wad, level04
|
|
{
|
|
setsectorspecial 868 0
|
|
}
|
|
|
|
B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
|
|
{
|
|
setvertex 1650 -3072 2671
|
|
setvertex 1642 -2944 2671
|
|
}
|
|
|
|
712BB4CFBD0753178CA0C6814BE4C288 // map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
|
|
{
|
|
setsectortag 545 32000
|
|
setsectortag 1618 32000
|
|
setlinespecial 2853 Sector_Set3DFloor 32000 4 0 0 0
|
|
setsectortag 439 32001
|
|
setsectortag 458 32001
|
|
setlinespecial 2182 Sector_Set3DFloor 32001 4 0 0 0
|
|
setsectortag 454 32002
|
|
setsectortag 910 32002
|
|
setlinespecial 2410 Sector_Set3DFloor 32002 4 1 0 0
|
|
}
|
|
|
|
1ED329858AB154C55878DA1C11A4F100 // unloved.pk3:unlovedmaps.wad map01
|
|
FA23E72FA955E66EC68609F72C0BA71E // unloved.pk3:unlovedmaps.wad map02
|
|
41BEC1F643CFEEC997AF98276A05EC88 // unloved.pk3:unlovedmaps.wad map03
|
|
AF9A6370BE562584BC11165ECF364713 // unloved.pk3:unlovedmaps.wad map04
|
|
DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
|
|
261E64897A572C8DB8DC041E64BE27AD // unloved2beta1.pk3:u2_new2maps2.wad map06
|
|
04800B1F35E8C036EBABC8C616402927 // unloved2beta1.pk3:u2_new2maps2.wad map07
|
|
9E54F70648A77BBD090FF78A3AA05367 // unloved2beta1.pk3:u2_new2maps2.wad map08
|
|
72E9E0F41F691B7F956E62F35B4A617F // unloved2beta1.pk3:u2_new2maps2.wad map09
|
|
3D3FE412E87AD8B2316DAEC9E25F2E5D // unloved2beta1.pk3:u2_new2maps2.wad map10
|
|
{
|
|
clipmidtex
|
|
}
|
|
|
|
|
|
// Cosmetic fixes for Heretic: Shadow of the Serpent Riders
|
|
D94587625BA779644D58151A87897CF1 // e1m2
|
|
{
|
|
// Missing textures
|
|
setwalltexture 477 back top MOSSRCK1
|
|
setwalltexture 478 back top MOSSRCK1
|
|
setwalltexture 479 back top MOSSRCK1
|
|
setwalltexture 1057 front top MOSSRCK1
|
|
}
|
|
ADD0FAC41AFB0B3C9B9F3C0006F93805 // e1m3
|
|
{
|
|
// Broken door between the hallway that leads to a Torch
|
|
// and the passage that has a Bag of Holding at its end
|
|
setsectoroffset 86 floor -128
|
|
setsectoroffset 86 ceil -128
|
|
}
|
|
916318D8B06DAC2D83424B23E4B66531 // e1m4
|
|
{
|
|
// Wrong sector offsets
|
|
setsectoroffset 0 ceil 8
|
|
setsectoroffset 1 ceil 8
|
|
setsectoroffset 2 ceil 8
|
|
setsectoroffset 3 ceil 8
|
|
setsectoroffset 4 ceil 8
|
|
setsectoroffset 6 ceil 8
|
|
setsectoroffset 6 floor 8
|
|
setsectoroffset 17 ceil 8
|
|
// Yellow key door
|
|
setsectoroffset 284 floor -8
|
|
setsectoroffset 284 ceil -8
|
|
// Missing textures
|
|
setwalltexture 490 back bot GRSTNPB
|
|
setwalltexture 722 front bot WOODWL
|
|
setwalltexture 911 front bot WOODWL
|
|
setwalltexture 1296 front bot WOODWL
|
|
}
|
|
397A0E17A39542E4E8294E156FAB0502 // e2m2
|
|
{
|
|
// Missing green door statues on easy and hard difficulties
|
|
setthingskills 17 31
|
|
setthingskills 18 31
|
|
}
|
|
CA3773ED313E8899311F3DD0CA195A68 // e3m6
|
|
{
|
|
// Quartz flask outside of map
|
|
setthingskills 373 0
|
|
// Missing wall torch on hard difficulty
|
|
setthingskills 448 31
|
|
// Missing textures
|
|
setwalltexture 343 front top MOSSRCK1
|
|
setwalltexture 370 front top MOSSRCK1
|
|
}
|
|
5E3FCFDE78310BB89F92B1626A47D0AD // heretic.wad E4M7
|
|
{
|
|
// Missing textures
|
|
setwalltexture 1274 front top CSTLRCK
|
|
setwalltexture 1277 back top CSTLRCK
|
|
setwalltexture 1278 front top CSTLRCK
|
|
}
|
|
|
|
39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
|
|
{
|
|
// fix the shooting range by matching sector 138 and 145 properties together
|
|
setsectoroffset 145 floor -32
|
|
setsectoroffset 145 ceil 40
|
|
setsectortexture 145 floor F_CONCRP
|
|
setsectorlight 138 192
|
|
setwalltexture 3431 back top BRKGRY01
|
|
}
|
|
|
|
3FFAF2F624C1B4BB6F581DCF7B99CBA7 // hexen.wad MAP36
|
|
7DC65D5029DD834481CD716B3D71388A // hexdd.wad MAP47
|
|
{
|
|
polyobj
|
|
}
|