qzdoom/src/rendering/hwrenderer
2019-03-03 13:26:10 +01:00
..
data - fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated. 2019-03-03 13:26:10 +01:00
dynlights
models
postprocessing - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
scene - fix what appears to have been an accidental debug commit, this broke portals and skies 2019-03-03 03:24:55 -05:00
textures
utility - removed unused gl_spritebrightfog CVAR. 2019-02-26 00:07:30 +01:00