mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
254 lines
4.2 KiB
Text
254 lines
4.2 KiB
Text
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// Poison Bag (Flechette used by Cleric) ------------------------------------
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class PoisonBag : Actor
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{
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Default
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{
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Radius 5;
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Height 5;
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+NOBLOCKMAP +NOGRAVITY
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}
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native void A_PoisonBagInit();
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States
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{
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Spawn:
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PSBG A 18 Bright;
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PSBG B 4 Bright;
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PSBG C 3;
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PSBG C 1 A_PoisonBagInit;
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Stop;
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}
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}
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// Fire Bomb (Flechette used by Mage) ---------------------------------------
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class FireBomb : Actor
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{
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Default
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{
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DamageType "Fire";
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+NOGRAVITY
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+FOILINVUL
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RenderStyle "Translucent";
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Alpha 0.6;
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DeathSound "FlechetteExplode";
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}
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native void A_TimeBomb();
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States
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{
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Spawn:
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PSBG A 20;
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PSBG AA 10;
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PSBG B 4;
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PSBG C 4 A_Scream;
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XPL1 A 4 Bright A_TimeBomb;
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XPL1 BCDEF 4 Bright;
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Stop;
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}
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}
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// Throwing Bomb (Flechette used by Fighter) --------------------------------
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class ThrowingBomb : Actor
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{
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Default
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{
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Health 48;
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Speed 12;
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Radius 8;
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Height 10;
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DamageType "Fire";
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+NOBLOCKMAP +DROPOFF +MISSILE
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BounceType "HexenCompat";
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SeeSound "FlechetteBounce";
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DeathSound "FlechetteExplode";
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}
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native void A_CheckThrowBomb();
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native void A_CheckThrowBomb2();
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States
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{
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Spawn:
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THRW A 4 A_CheckThrowBomb;
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THRW BCDE 3 A_CheckThrowBomb;
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THRW F 3 A_CheckThrowBomb2;
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Loop;
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THRW G 6 A_CheckThrowBomb;
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THRW F 4 A_CheckThrowBomb;
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THRW H 6 A_CheckThrowBomb;
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THRW F 4 A_CheckThrowBomb;
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THRW G 6 A_CheckThrowBomb;
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THRW F 3 A_CheckThrowBomb;
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Wait;
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Death:
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CFCF Q 4 Bright A_NoGravity;
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CFCF R 3 Bright A_Scream;
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CFCF S 4 Bright A_Explode;
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CFCF T 3 Bright;
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CFCF U 4 Bright;
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CFCF W 3 Bright;
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CFCF X 4 Bright;
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CFCF Z 3 Bright;
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Stop;
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}
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}
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// Poison Bag Artifact (Flechette) ------------------------------------------
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class ArtiPoisonBag : Inventory native
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{
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Default
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{
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+FLOATBOB
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIPSBG";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIPOISONBAG";
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Tag "$TAG_ARTIPOISONBAG";
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}
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States
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{
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Spawn:
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PSBG A -1;
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Stop;
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}
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}
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// Poison Bag 1 (The Cleric's) ----------------------------------------------
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class ArtiPoisonBag1 : ArtiPoisonBag native
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{
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Default
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{
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Inventory.Icon "ARTIPSB1";
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Tag "$TAG_ARTIPOISONBAG1";
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}
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}
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// Poison Bag 2 (The Mage's) ------------------------------------------------
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class ArtiPoisonBag2 : ArtiPoisonBag native
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{
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Default
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{
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Inventory.Icon "ARTIPSB2";
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Tag "$TAG_ARTIPOISONBAG2";
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}
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}
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// Poison Bag 3 (The Fighter's) ---------------------------------------------
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class ArtiPoisonBag3 : ArtiPoisonBag native
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{
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Default
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{
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Inventory.Icon "ARTIPSB3";
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Tag "$TAG_ARTIPOISONBAG3";
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}
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}
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// Poison Bag 4 (Custom Giver) ----------------------------------------------
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class ArtiPoisonBagGiver : ArtiPoisonBag native
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{
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Default
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{
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Inventory.Icon "ARTIPSB4";
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}
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}
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// Poison Bag 5 (Custom Thrower) --------------------------------------------
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class ArtiPoisonBagShooter : ArtiPoisonBag native
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{
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Default
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{
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Inventory.Icon "ARTIPSB5";
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}
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}
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// Poison Cloud -------------------------------------------------------------
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class PoisonCloud : Actor native
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{
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Default
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{
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Radius 20;
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Height 30;
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Mass 0x7fffffff;
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+NOBLOCKMAP +NOGRAVITY +DROPOFF
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+NODAMAGETHRUST
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+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT +BLOCKEDBYSOLIDACTORS
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RenderStyle "Translucent";
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Alpha 0.6;
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DeathSound "PoisonShroomDeath";
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DamageType "PoisonCloud";
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}
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native void A_PoisonBagDamage();
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native void A_PoisonBagCheck();
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States
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{
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Spawn:
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PSBG D 1;
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PSBG D 1 A_Scream;
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PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage;
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PSBG I 2 A_PoisonBagCheck;
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PSBG I 1 A_PoisonBagCheck;
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Goto Spawn + 3;
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Death:
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PSBG HG 7;
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PSBG FD 6;
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Stop;
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}
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}
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// Poison Shroom ------------------------------------------------------------
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class ZPoisonShroom : PoisonBag
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{
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Default
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{
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Radius 6;
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Height 20;
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PainChance 255;
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Health 30;
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Mass 0x7fffffff;
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+SHOOTABLE
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+SOLID
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+NOBLOOD
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+NOICEDEATH
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-NOBLOCKMAP
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-NOGRAVITY
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PainSound "PoisonShroomPain";
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DeathSound "PoisonShroomDeath";
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}
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native void A_PoisonShroom();
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States
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{
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Spawn:
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SHRM A 5 A_PoisonShroom;
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Goto Pain+1;
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Pain:
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SHRM A 6;
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SHRM B 8 A_Pain;
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Goto Spawn;
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Death:
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SHRM CD 5;
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SHRM E 5 A_PoisonBagInit;
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SHRM F -1;
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Stop;
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}
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}
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