qzdoom/wadsrc/static/actors/doom/doomkeys.txt

99 lines
1.4 KiB
Plaintext

Actor DoomKey : Key
{
Radius 20
Height 16
+NOTDMATCH
}
// Blue key card ------------------------------------------------------------
Actor BlueCard : DoomKey
{
Inventory.Pickupmessage "$GOTBLUECARD"
Inventory.Icon "STKEYS0"
States
{
Spawn:
BKEY A 10
BKEY B 10 bright
loop
}
}
// Yellow key card ----------------------------------------------------------
Actor YellowCard : DoomKey
{
Inventory.Pickupmessage "$GOTYELWCARD"
Inventory.Icon "STKEYS1"
States
{
Spawn:
YKEY A 10
YKEY B 10 bright
loop
}
}
// Red key card -------------------------------------------------------------
Actor RedCard : DoomKey
{
Inventory.Pickupmessage "$GOTREDCARD"
Inventory.Icon "STKEYS2"
States
{
Spawn:
RKEY A 10
RKEY B 10 bright
loop
}
}
// Blue skull key -----------------------------------------------------------
Actor BlueSkull : DoomKey
{
Inventory.Pickupmessage "$GOTBLUESKUL"
Inventory.Icon "STKEYS3"
States
{
Spawn:
BSKU A 10
BSKU B 10 bright
loop
}
}
// Yellow skull key ---------------------------------------------------------
Actor YellowSkull : DoomKey
{
Inventory.Pickupmessage "$GOTYELWSKUL"
Inventory.Icon "STKEYS4"
States
{
Spawn:
YSKU A 10
YSKU B 10 bright
loop
}
}
// Red skull key ------------------------------------------------------------
Actor RedSkull : DoomKey
{
Inventory.Pickupmessage "$GOTREDSKUL"
Inventory.Icon "STKEYS5"
States
{
Spawn:
RSKU A 10
RSKU B 10 bright
loop
}
}