qzdoom/wadsrc/static/actors/doom/cacodemon.txt
2016-03-01 09:47:10 -06:00

82 lines
1.3 KiB
Text

//===========================================================================
//
// Cacodemon
//
//===========================================================================
ACTOR Cacodemon
{
Health 400
Radius 31
Height 56
Mass 400
Speed 8
PainChance 128
Monster
+FLOAT +NOGRAVITY
SeeSound "caco/sight"
PainSound "caco/pain"
DeathSound "caco/death"
ActiveSound "caco/active"
Obituary "$OB_CACO"
HitObituary "$OB_CACOHIT"
States
{
Spawn:
HEAD A 10 A_Look
Loop
See:
HEAD A 3 A_Chase
Loop
Missile:
HEAD B 5 A_FaceTarget
HEAD C 5 A_FaceTarget
HEAD D 5 BRIGHT A_HeadAttack
Goto See
Pain:
HEAD E 3
HEAD E 3 A_Pain
HEAD F 6
Goto See
Death:
HEAD G 8
HEAD H 8 A_Scream
HEAD I 8
HEAD J 8
HEAD K 8 A_NoBlocking
HEAD L -1 A_SetFloorClip
Stop
Raise:
HEAD L 8 A_UnSetFloorClip
HEAD KJIHG 8
Goto See
}
}
//===========================================================================
//
// Cacodemon plasma ball
//
//===========================================================================
ACTOR CacodemonBall
{
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL2 AB 4 BRIGHT
Loop
Death:
BAL2 CDE 6 BRIGHT
Stop
}
}