qzdoom/src/gl
2016-04-29 01:48:06 +02:00
..
compatibility - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
data - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
renderer - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
scene - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
shaders - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
textures - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00