qzdoom/src/g_strife
Randy Heit 60966f472f Revert "Revert "Remove "action" from Actor functions that don't actually need it""
- This reverts commit 06216d733e.
- I don't know what I was thinking. Since stateowner is always available
  to the wrapper function, and this code is only generated for the wrapper
  function, it's a nonissue. The state is already located before calling
  any function that uses it.
2016-04-19 21:09:15 -05:00
..
a_acolyte.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_alienspectres.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_coin.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_crusader.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_entityboss.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_inquisitor.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_loremaster.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_oracle.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_programmer.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_reaver.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_rebels.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_sentinel.cpp - floatified FLineOpening. 2016-03-25 18:43:37 +01:00
a_spectral.cpp - float stuff in g_raven. 2016-03-22 02:29:43 +01:00
a_stalker.cpp - replaced ceilingz with a floating point variable, also in FCheckPosition. 2016-03-20 13:32:53 +01:00
a_strifeglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_strifeitems.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_strifestuff.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
a_strifeweapons.cpp Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
a_templar.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
strife_sbar.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00