qzdoom/wadsrc/static/shaders/d3d/sm30
Randy Heit 59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
..
build.bat
BurnWipe.pso
GammaCorrection.pso
InGameColormap.pso
InGameColormapDesat.pso
InGameColormapInv.pso
InGameColormapInvDesat.pso
InGameColormapPal.pso
InGameColormapPalDesat.pso
InGameColormapPalInv.pso
InGameColormapPalInvDesat.pso
NormalColor.pso
NormalColorInv.pso
NormalColorPal.pso
NormalColorPalInv.pso
RedToAlpha.pso
RedToAlphaInv.pso
SpecialColormap.pso
SpecialColormapPal.pso
VertexColor.pso