mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
125 lines
2.2 KiB
Text
125 lines
2.2 KiB
Text
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// Health -------------------------------------------------------------------
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ACTOR ArtiHealth : HealthPickup
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{
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Health 25
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTIPTN2
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIHEALTH"
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Tag "$TAG_ARTIHEALTH"
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HealthPickup.Autouse 1
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States
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{
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Spawn:
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PTN2 ABC 4
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Loop
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}
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}
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// Super health -------------------------------------------------------------
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ACTOR ArtiSuperHealth : HealthPickup
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{
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Health 100
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon ARTISPHL
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
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Tag "$TAG_ARTISUPERHEALTH"
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HealthPickup.Autouse 2
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States
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{
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Spawn:
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SPHL A 350
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Loop
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}
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}
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// Flight -------------------------------------------------------------------
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ACTOR ArtiFly : PowerupGiver
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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+INVENTORY.INTERHUBSTRIP
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Inventory.RespawnTics 4230
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Inventory.Icon ARTISOAR
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Inventory.PickupMessage "$TXT_ARTIFLY"
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Tag "$TAG_ARTIFLY"
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Powerup.Type Flight
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States
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{
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Spawn:
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SOAR ABCB 5
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Loop
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}
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}
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// Invulnerability Heretic (Ring of invincibility) --------------------------
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ACTOR ArtiInvulnerability : PowerupGiver
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIINVU
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
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Tag "$TAG_ARTIINVULNERABILITY"
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Powerup.Type Invulnerable
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Powerup.Color GoldMap
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States
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{
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Spawn:
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INVU ABCD 3
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Loop
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}
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}
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// Invulnerability Hexen (Icon of the defender) -----------------------------
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ACTOR ArtiInvulnerability2 : PowerupGiver
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.RespawnTics 4230
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Inventory.Icon ARTIDEFN
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
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Powerup.Type Invulnerable
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Tag "$TAG_ARTIDEFENDER"
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States
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{
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Spawn:
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DEFN ABCD 3
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Loop
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}
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}
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// Torch --------------------------------------------------------------------
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ACTOR ArtiTorch : PowerupGiver
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.PICKUPFLASH
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Inventory.Icon ARTITRCH
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Inventory.PickupMessage "$TXT_ARTITORCH"
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Tag "$TAG_ARTITORCH"
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Powerup.Type Torch
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States
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{
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Spawn:
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TRCH ABC 3 Bright
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Loop
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}
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}
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