qzdoom/src/swrenderer/scene
2017-04-11 01:25:44 +02:00
..
r_3dfloors.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_3dfloors.h Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
r_light.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
r_light.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
r_opaque_pass.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
r_opaque_pass.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_portal.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_portal.h - stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe 2017-03-12 19:43:40 +01:00
r_scene.cpp - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
r_scene.h - allow drawer queues to run immediately to improve r_scene_multithreaded performance 2017-03-14 23:03:14 +01:00
r_translucent_pass.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_translucent_pass.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00