qzdoom/wadsrc/static/actors
Randy Heit ea7ba9dba3 Add per-actor friction
- This is multiplied by the sector's friction.
- This is intentionally not serialized yet, while awaiting feedback.
2014-07-28 23:15:50 -05:00
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chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
heretic Enable fighting between different types of gargoyles and golems 2014-03-30 13:27:27 +03:00
hexen Add NOBLOOD flag to Heresiarch actor 2014-03-18 12:29:14 +02:00
raven Add NOGRAVITY to every Raven actor with FLOATBOB 2013-11-19 19:42:13 -06:00
shared - changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned. 2014-07-27 10:07:37 +02:00
strife Added slow states to relevant Strife monsters 2014-04-17 17:42:16 +02:00
actor.txt Add per-actor friction 2014-07-28 23:15:50 -05:00
constants.txt - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00