..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
heretic
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
hexen
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
inventory
- added version checks for function calls and virtual overrides.
2017-03-05 21:44:10 +01:00
menu
- some menu reorganization:
2017-03-13 01:17:46 +01:00
raven
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
shared
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
statscreen
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
strife
- fixed: A_ProgrammerMelee damaged the caller, not the target.
2017-03-02 13:14:54 +01:00
actor.txt
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
actor_checks.txt
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
base.txt
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
compatibility.txt
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
constants.txt
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
dynarrays.txt
some groundwork for the implementation of dynamic arrays
2017-01-11 00:57:31 +01:00
events.txt
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
2017-03-09 15:38:49 +01:00
mapdata.txt
- there was something missing...
2017-03-09 17:44:00 +01:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00