qzdoom/wadsrc/static/actors/strife/strifeplayer.txt
Randy Heit 73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00

102 lines
2.8 KiB
Text

// The player ---------------------------------------------------------------
ACTOR StrifePlayer : PlayerPawn
{
Health 100
Radius 18
Height 56
Mass 100
PainChance 255
Speed 1
MaxStepHeight 16
CrushPainSound "misc/pcrush"
Player.DisplayName "Rebel"
Player.StartItem "PunchDagger"
Player.RunHealth 15
Player.WeaponSlot 1, PunchDagger
Player.WeaponSlot 2, StrifeCrossbow2, StrifeCrossbow
Player.WeaponSlot 3, AssaultGun
Player.WeaponSlot 4, MiniMissileLauncher
Player.WeaponSlot 5, StrifeGrenadeLauncher2, StrifeGrenadeLauncher
Player.WeaponSlot 6, FlameThrower
Player.WeaponSlot 7, Mauler2, Mauler
Player.WeaponSlot 8, Sigil
Player.ColorRange 128, 143
Player.Colorset 0, "Brown", 0x80, 0x8F, 0x82
Player.Colorset 1, "Red", 0x40, 0x4F, 0x42, 0x20, 0x3F, 0x00, 0x1F, 0xF1, 0xF6, 0xE0, 0xE5, 0xF7, 0xFB, 0xF1, 0xF5
Player.Colorset 2, "Rust", 0xB0, 0xBF, 0xB2, 0x20, 0x3F, 0x00, 0x1F
Player.Colorset 3, "Gray", 0x10, 0x1F, 0x12, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF
Player.Colorset 4, "Dark Green", 0x30, 0x3F, 0x32, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF
Player.Colorset 5, "Gold", 0x50, 0x5F, 0x52, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x80, 0x8F, 0xC0, 0xCF, 0xA0, 0xAF, 0xD0, 0xDF, 0xB0, 0xBF
Player.Colorset 6, "Bright Green", 0x60, 0x6F, 0x62, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x10, 0x1F, 0xC0, 0xCF, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F
Player.Colorset 7, "Blue", 0x90, 0x9F, 0x92, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x40, 0x4F, 0xC1, 0xCF, 0x01, 0x0F, 0xC0,0xC0,1,1, 0xD0, 0xDF, 0x10, 0x1F
action native A_ItBurnsItBurns();
action native A_CrispyPlayer();
action native A_HandLower();
States
{
Spawn:
PLAY A -1
stop
See:
PLAY ABCD 4
loop
Missile:
PLAY E 12
goto Spawn
Melee:
PLAY F 6
goto Missile
Pain:
PLAY Q 4
PLAY Q 4 A_Pain
Goto Spawn
Death:
PLAY H 3
PLAY I 3 A_PlayerScream
PLAY J 3 A_NoBlocking
PLAY KLMNO 4
PLAY P -1
Stop
XDeath:
RGIB A 5 A_TossGib
RGIB B 5 A_XScream
RGIB C 5 A_NoBlocking
RGIB DEFG 5 A_TossGib
RGIB H -1 A_TossGib
Burn:
BURN A 3 Bright A_ItBurnsItBurns
BURN B 3 Bright A_DropFire
BURN C 3 Bright A_Wander
BURN D 3 Bright A_NoBlocking
BURN E 5 Bright A_DropFire
BURN FGH 5 Bright A_Wander
BURN I 5 Bright A_DropFire
BURN JKL 5 Bright A_Wander
BURN M 5 Bright A_DropFire
BURN N 5 Bright A_CrispyPlayer
BURN OPQPQ 5 Bright
BURN RSTU 7 Bright
BURN V -1
Stop
Disintegrate:
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
DISR BC 5
DISR D 5 A_NoBlocking
DISR EF 5
DISR GHIJ 4
MEAT D -1
Stop
Firehands:
WAVE ABCD 3
Loop
Firehandslower:
WAVE ABCD 3 A_HandLower
Loop
}
}