qzdoom/src/gl
alexey.lysiuk 1f64d7ee22 Fixed wrong starting frame for wipe animation
Menu graphics appeared in starting frame with hardware renderer only
Software renderer was not affected as it reads pixels from front buffer instead of back buffer like OpenGL counterpart did
See http://forum.drdteam.org/viewtopic.php?t=6857
2016-03-15 11:49:56 +01:00
..
data - refactoring of portal grouping for the renderer, to allow more efficient clipping. 2016-03-04 14:10:13 +01:00
dynlights - that portal check was not correct. 2016-03-10 15:15:37 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed: The portal link table was not created when there were no sector portals. 2016-03-12 17:43:36 +01:00
renderer - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
scene - fixed: The portal link table was not created when there were no sector portals. 2016-03-12 17:43:36 +01:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
system Fixed wrong starting frame for wipe animation 2016-03-15 11:49:56 +01:00
textures - fixed: partial transparency wasn't taken into account 2016-03-09 13:17:42 +02:00
unused - moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level. 2016-02-02 12:07:07 +01:00
utility - remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations. 2016-02-01 01:03:34 +01:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00