qzdoom/src/f_wipe.cpp
Christoph Oelckers 66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00

440 lines
9 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Mission begin melt/wipe screen special effect.
//
//-----------------------------------------------------------------------------
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "doomdef.h"
#include "f_wipe.h"
#include "c_cvars.h"
#include "templates.h"
//
// SCREEN WIPE PACKAGE
//
static int CurrentWipeType;
static short *wipe_scr_start;
static short *wipe_scr_end;
static int *y;
// [RH] Fire Wipe
#define FIREWIDTH 64
#define FIREHEIGHT 64
static BYTE *burnarray;
static int density;
static int burntime;
// [RH] Crossfade
static int fade;
// Melt -------------------------------------------------------------
// Match the strip sizes that oldschool Doom used on a 320x200 screen.
#define MELT_WIDTH 160
#define MELT_HEIGHT 200
void wipe_shittyColMajorXform (short *array)
{
int x, y;
short *dest;
int width = SCREENWIDTH / 2;
dest = new short[width*SCREENHEIGHT*2];
for(y = 0; y < SCREENHEIGHT; y++)
for(x = 0; x < width; x++)
dest[x*SCREENHEIGHT+y] = array[y*width+x];
memcpy(array, dest, SCREENWIDTH*SCREENHEIGHT);
delete[] dest;
}
bool wipe_initMelt (int ticks)
{
int i, r;
// copy start screen to main screen
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
// makes this wipe faster (in theory)
// to have stuff in column-major format
wipe_shittyColMajorXform (wipe_scr_start);
wipe_shittyColMajorXform (wipe_scr_end);
// setup initial column positions
// (y<0 => not ready to scroll yet)
y = new int[MELT_WIDTH];
y[0] = -(M_Random() & 15);
for (i = 1; i < MELT_WIDTH; i++)
{
r = (M_Random()%3) - 1;
y[i] = clamp(y[i-1] + r, -15, 0);
}
return 0;
}
bool wipe_doMelt (int ticks)
{
int i, j, dy, x;
const short *s;
short *d;
bool done = true;
while (ticks--)
{
done = true;
for (i = 0; i < MELT_WIDTH; i++)
{
if (y[i] < 0)
{
y[i]++;
done = false;
}
else if (y[i] < MELT_HEIGHT)
{
dy = (y[i] < 16) ? y[i]+1 : 8;
y[i] = MIN(y[i] + dy, MELT_HEIGHT);
done = false;
}
if (ticks == 0 && y[i] >= 0)
{ // Only draw for the final tick.
const int pitch = screen->GetPitch() / 2;
int sy = y[i] * SCREENHEIGHT / MELT_HEIGHT;
for (x = i * (SCREENWIDTH/2) / MELT_WIDTH; x < (i + 1) * (SCREENWIDTH/2) / MELT_WIDTH; ++x)
{
s = &wipe_scr_end[x*SCREENHEIGHT];
d = &((short *)screen->GetBuffer())[x];
for (j = sy; j != 0; --j)
{
*d = *(s++);
d += pitch;
}
s = &wipe_scr_start[x*SCREENHEIGHT];
for (j = SCREENHEIGHT - sy; j != 0; --j)
{
*d = *(s++);
d += pitch;
}
}
}
}
}
return done;
}
bool wipe_exitMelt (int ticks)
{
delete[] y;
return 0;
}
// Burn -------------------------------------------------------------
bool wipe_initBurn (int ticks)
{
burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)];
memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5));
density = 4;
burntime = 0;
return 0;
}
int wipe_CalcBurn (BYTE *burnarray, int width, int height, int density)
{
// This is a modified version of the fire that was once used
// on the player setup menu.
static int voop;
int a, b;
BYTE *from;
// generator
from = &burnarray[width * height];
b = voop;
voop += density / 3;
for (a = 0; a < density/8; a++)
{
unsigned int offs = (a+b) & (width - 1);
unsigned int v = M_Random();
v = MIN(from[offs] + 4 + (v & 15) + (v >> 3) + (M_Random() & 31), 255u);
from[offs] = from[width*2 + ((offs + width*3/2) & (width - 1))] = v;
}
density = MIN(density + 10, width * 7);
from = burnarray;
for (b = 0; b <= height; b += 2)
{
BYTE *pixel = from;
// special case: first pixel on line
BYTE *p = pixel + (width << 1);
unsigned int top = *p + *(p + width - 1) + *(p + 1);
unsigned int bottom = *(pixel + (width << 2));
unsigned int c1 = (top + bottom) >> 2;
if (c1 > 1) c1--;
*pixel = c1;
*(pixel + width) = (c1 + bottom) >> 1;
pixel++;
// main line loop
for (a = 1; a < width-1; a++)
{
// sum top pixels
p = pixel + (width << 1);
top = *p + *(p - 1) + *(p + 1);
// bottom pixel
bottom = *(pixel + (width << 2));
// combine pixels
c1 = (top + bottom) >> 2;
if (c1 > 1) c1--;
// store pixels
*pixel = c1;
*(pixel + width) = (c1 + bottom) >> 1; // interpolate
// next pixel
pixel++;
}
// special case: last pixel on line
p = pixel + (width << 1);
top = *p + *(p - 1) + *(p - width + 1);
bottom = *(pixel + (width << 2));
c1 = (top + bottom) >> 2;
if (c1 > 1) c1--;
*pixel = c1;
*(pixel + width) = (c1 + bottom) >> 1;
// next line
from += width << 1;
}
// Check for done-ness. (Every pixel with level 126 or higher counts as done.)
for (a = width * height, from = burnarray; a != 0; --a, ++from)
{
if (*from < 126)
{
return density;
}
}
return -1;
}
bool wipe_doBurn (int ticks)
{
bool done;
burntime += ticks;
ticks *= 2;
// Make the fire burn
done = false;
while (!done && ticks--)
{
density = wipe_CalcBurn(burnarray, FIREWIDTH, FIREHEIGHT, density);
done = (density < 0);
}
// Draw the screen
int xstep, ystep, firex, firey;
int x, y;
BYTE *to, *fromold, *fromnew;
const int SHIFT = 16;
xstep = (FIREWIDTH << SHIFT) / SCREENWIDTH;
ystep = (FIREHEIGHT << SHIFT) / SCREENHEIGHT;
to = screen->GetBuffer();
fromold = (BYTE *)wipe_scr_start;
fromnew = (BYTE *)wipe_scr_end;
for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
{
for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
{
int fglevel;
fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
if (fglevel >= 63)
{
to[x] = fromnew[x];
}
else if (fglevel == 0)
{
to[x] = fromold[x];
done = false;
}
else
{
int bglevel = 64-fglevel;
DWORD *fg2rgb = Col2RGB8[fglevel];
DWORD *bg2rgb = Col2RGB8[bglevel];
DWORD fg = fg2rgb[fromnew[x]];
DWORD bg = bg2rgb[fromold[x]];
fg = (fg+bg) | 0x1f07c1f;
to[x] = RGB32k.All[fg & (fg>>15)];
done = false;
}
}
fromold += SCREENWIDTH;
fromnew += SCREENWIDTH;
to += SCREENPITCH;
}
return done || (burntime > 40);
}
bool wipe_exitBurn (int ticks)
{
delete[] burnarray;
return 0;
}
// Crossfade --------------------------------------------------------
bool wipe_initFade (int ticks)
{
fade = 0;
return 0;
}
bool wipe_doFade (int ticks)
{
fade += ticks * 2;
if (fade > 64)
{
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
return true;
}
else
{
int x, y;
int bglevel = 64 - fade;
DWORD *fg2rgb = Col2RGB8[fade];
DWORD *bg2rgb = Col2RGB8[bglevel];
BYTE *fromnew = (BYTE *)wipe_scr_end;
BYTE *fromold = (BYTE *)wipe_scr_start;
BYTE *to = screen->GetBuffer();
for (y = 0; y < SCREENHEIGHT; y++)
{
for (x = 0; x < SCREENWIDTH; x++)
{
DWORD fg = fg2rgb[fromnew[x]];
DWORD bg = bg2rgb[fromold[x]];
fg = (fg+bg) | 0x1f07c1f;
to[x] = RGB32k.All[fg & (fg>>15)];
}
fromnew += SCREENWIDTH;
fromold += SCREENWIDTH;
to += SCREENPITCH;
}
}
return false;
}
bool wipe_exitFade (int ticks)
{
return 0;
}
// General Wipe Functions -------------------------------------------
static bool (*wipes[])(int) =
{
wipe_initMelt, wipe_doMelt, wipe_exitMelt,
wipe_initBurn, wipe_doBurn, wipe_exitBurn,
wipe_initFade, wipe_doFade, wipe_exitFade
};
// Returns true if the wipe should be performed.
bool wipe_StartScreen (int type)
{
CurrentWipeType = clamp(type, 0, wipe_NUMWIPES - 1);
if (CurrentWipeType)
{
wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
return true;
}
return false;
}
void wipe_EndScreen (void)
{
if (CurrentWipeType)
{
wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr.
// Initialize the wipe
(*wipes[(CurrentWipeType-1)*3])(0);
}
}
// Returns true if the wipe is done.
bool wipe_ScreenWipe (int ticks)
{
bool rc;
if (CurrentWipeType == wipe_None)
return true;
// do a piece of wipe-in
V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT);
rc = (*wipes[(CurrentWipeType-1)*3+1])(ticks);
return rc;
}
// Final things for the wipe
void wipe_Cleanup()
{
if (wipe_scr_start != NULL)
{
delete[] wipe_scr_start;
wipe_scr_start = NULL;
}
if (wipe_scr_end != NULL)
{
delete[] wipe_scr_end;
wipe_scr_end = NULL;
}
if (CurrentWipeType > 0)
{
(*wipes[(CurrentWipeType-1)*3+2])(0);
}
}