qzdoom/src/gl
Christoph Oelckers 1f0c69a0e9 - some cleanup after GL 2.x code removal
- reinstated burn warp with shader based code.
2014-06-21 16:41:45 +02:00
..
data removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
dynlights removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
renderer removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
scene removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
shaders removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
system - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
textures - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00