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armor.txt
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- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
blood.txt
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botstuff.txt
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
bridge.txt
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- scriptified CustomBridge.OnDestroy.
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2017-01-12 22:56:06 +01:00 |
camera.txt
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- scriptified ASecurityCamera and AAimingCamera.
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2016-11-29 20:16:14 +01:00 |
debris.txt
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- scriptified a_strifeitems.cpp and a_debris.cpp.
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2016-11-29 12:17:05 +01:00 |
decal.txt
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dog.txt
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dynlights.txt
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- fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist.
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2016-12-26 12:04:03 +01:00 |
fastprojectile.txt
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- scriptified FastProjectile.
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2017-01-13 00:35:56 +01:00 |
fountain.txt
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hatetarget.txt
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- scriptified some trivial stuff from g_shared.
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2016-11-29 19:50:34 +01:00 |
ice.txt
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- corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
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2016-12-02 18:52:58 +01:00 |
inv_misc.txt
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- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
inventory.txt
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- scriptified PowerProtection and PowerDamage.
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2017-01-01 23:11:48 +01:00 |
itemeffects.txt
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- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |
mapmarker.txt
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- scriptified some trivial stuff from g_shared.
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2016-11-29 19:50:34 +01:00 |
morph.txt
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- exported all member fields from the morph items.
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2016-11-23 23:28:03 +01:00 |
movingcamera.txt
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player.txt
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Merge https://github.com/coelckers/gzdoom
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2017-01-01 21:44:56 -05:00 |
powerups.txt
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- added IF_NOSCREENBLINK flag, see http://mantis.zdoom.org/view.php?id=9
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2017-01-10 19:57:51 +01:00 |
secrettrigger.txt
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- scriptified some trivial stuff from g_shared.
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2016-11-29 19:50:34 +01:00 |
sectoraction.txt
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- consolidated the sector action classes.
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2017-01-13 01:06:37 +01:00 |
setcolor.txt
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- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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2017-01-08 19:07:26 +01:00 |
sharedmisc.txt
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- added a virtual PostSpawn method to RandomSpawner, this will get called when the actor has been spawned so that the spawner can do some special setup with it.
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2017-01-10 20:14:48 +01:00 |
skies.txt
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- scriptified the sector silencer.
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2017-01-12 23:35:24 +01:00 |
soundenvironment.txt
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soundsequence.txt
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spark.txt
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- scriptified some trivial stuff from g_shared.
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2016-11-29 19:50:34 +01:00 |
specialspot.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
splashes.txt
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teleport.txt
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waterzone.txt
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- scriptified some trivial stuff from g_shared.
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2016-11-29 19:50:34 +01:00 |
weapons.txt
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- split up zscript/shared/inventory.txt.
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2016-11-30 13:36:13 +01:00 |