qzdoom/src/swrenderer
2018-05-06 02:54:03 +02:00
..
drawers - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
line - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
plane - Fix depth values when screenblocks less than 11 2018-04-08 13:45:23 +02:00
scene - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
things - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
viewport Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-13 21:35:21 +02:00
r_all.cpp - moved more code from DCanvas to DFrameBuffer. 2018-03-27 10:34:21 +02:00
r_memory.cpp
r_memory.h
r_renderthread.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_renderthread.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_swcolormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
r_swcolormaps.h
r_swrenderer.cpp - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_swrenderer.h - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_swscene.cpp - moved the software renderer's drawer to the swrenderer directory. 2018-05-05 11:44:42 +02:00
r_swscene.h - moved the software renderer's drawer to the swrenderer directory. 2018-05-05 11:44:42 +02:00